5.0

Table Of Contents
125
The Sample Editor
Background
The Sample Editor allows you to view and manipulate audio
by cutting and pasting, removing or drawing audio data or
processing audio (see “Audio processing and functions”
on page 117). This editing can be called “non-destructive”:
The actual file (if created or imported from outside the
project) will remain untouched.
The Sample Editor also contains most of the AudioWarp
related functions, i.e. the realtime time stretching functions
in Cubase AI. These can be used to match the tempo of au-
dio loops to the project tempo (see “AudioWarp: Tempo
matching audio” on page 132).
Another special feature of the Sample Editor is hitpoint
detection. Hitpoints allow you to create “slices”, which are
useful, for example, if you want to change the tempo with-
out affecting the pitch (see “Working with hitpoints and
slices” on page 134).
Opening the Sample Editor
You open the Sample Editor by double-clicking an audio
event in the Project window or the Audio Part Editor, or by
double-clicking an audio clip in the Pool. You can have
more than one Sample Editor window open at the same
time.
Note that double-clicking an audio part in the Project
window will open the Audio Part Editor, even if the part
only contains a single audio event.
This is described in a separate chapter, see “The Audio Part Editor” on
page 138.