4.0
Table Of Contents
10
Menu Reference
The submenu contains the following items:
Realtime Processing
The items on this submenu relate to the realtime process-
ing features in Cubase AI.
The submenu contains the following items:
Advanced
The Advanced submenu contains the following items:
Events to Part
This allows you to create a part from selected audio events.
Dissolve Part
This menu item dissolves a selected audio part and makes
any audio events it contains appear as independent ob-
jects on the track.
Bounce Selection
This allows you to create either a new clip or a new audio
file from a selection.
Find Selected in Pool
This can be used to quickly find the clips in the Pool for
events selected in the Project window. When this menu
item is selected, the Pool opens with the corresponding
clip(s) highlighted.
Crossfade
This allows you to create a crossfade between two se-
lected consecutive audio events.
• If the two events overlap, the crossfade will be applied
to the overlapping area.
• If they do not overlap (but their respective audio clips
do), the events are resized and a crossfade is applied in
the overlapping range.
Remove Fades
This will remove any fades or crossfades from a selected
event.
Open Fade Editor(s)
This opens the Fade dialog for a selected event. Note that
this will open two dialogs if the event has both fade-in and
fade-out curves.
Adjust Fades to Range
This allows you to adjust a fade area according to a range
selection.
Freeze Edits
This allows you to make any processing or applied effects
permanent for a clip.
Option Description
Calculate
Hitpoints
Invokes the hitpoint calculation in the Sample Editor.
Create Audio
Slices from
Hitpoints
Slices the event according to the hitpoints and adjusts
the tempo of the loop to the current project tempo.
Create Markers
from Hitpoints
Creates markers (on the Marker track) according to the
hitpoints.
Divide Audio
Events at
Hitpoints
Splits the event into several events, according to the hit-
points.
Remove
Hitpoints
This removes all hitpoints.
Option Description
Freeze Time-
strech and
Transpose
This allows you to freeze the realtime processing to con-
serve CPU power.
Unstretch
Audio
This allows you to undo the realtime time stretching pro-
cessing. An audio event has to be open in the Sample
Editor for this item to be selectable.
Option Description
Set Audio Event
from Loop
Resizes the event to fit the loop range (as set up when
you create hitpoints).
Set Tempo
from Event
Adjusts the project tempo to the tempo detected in the
edited loop.
Close Gaps Applies time stretch to close the gaps between slices
(typically when the project tempo is lower than the loop
tempo).
Stretch to
Project Tempo
Stretches the selected event(s) to fit the project tempo.
Requires that hitpoints have been calculated for the
event(s).
Delete
Overlaps
Used when recording audio in Stacked Cycle Recording
mode. In this mode, each take (cycle lap) ends up on a
separate lane on the track in the Project window. After
editing the takes (composing a “perfect take” for exam-
ple), you can select Delete Overlaps to turn the separate
takes back to a single lane and remove all overlapped
material – e.g. only the material that will be played back
will be visible in the Project window.