Plug-in Reference

95
The Included Effect Plug-ins
Reverb Plug-ins
RoomWorks SE
RoomWorks SE is a lite version of the RoomWorks plug-in. This plug-in delivers high
quality reverberation, but has fewer parameters and is less CPU demanding than the
full version.
The following parameters are available:
Surround – Rotate
button
This button is only available for surround configurations. When active,
the perspective of the room is shifted 90°.
Surround –
Balance
This control is only available for surround configurations. Balance
controls the relative levels between the forward and rear speakers.
Positive values favor the front speakers and negative values favor the
rear speakers. When the Rotate option is activated, these
relationships shift 90°.
Output – Mix Determines the balance of dry (unprocessed) and wet (processed)
signal. When RoomWorks is used as an insert for an FX channel, you
most likely want to set this to 100
% or use the wet only button.
Output – Wet only
button
This button defeats the mix parameter, setting the effect to 100 % wet
or affected signal. This button should normally be pressed when
RoomWorks is being used as a send effect for an FX or group
channel.
Output – Efficiency Determines how much processing power is used for RoomWorks.
The lower the value, the more CPU resources are used, and the
higher the quality of the reverb. Interesting effects can be created
with very high Efficiency settings (>90
%). Experiment for yourself.
Output – Export
button
Determines if during audio export RoomWorks uses the maximum
CPU power for the highest quality reverb. During export you may wish
to keep a higher efficiency setting to achieve a specific effect. If you
want the highest quality reverb during export, make sure this button is
activated.
Output – Output
meter
Indicates the level of the output signal.
Parameter Description
Cubase
LE
Cubase
AI
Cubase
Elements
Cubase
Artist
Cubase Nuendo NEK
Included with
X X X X X X
Parameter Description
Pre-Delay Controls how much time passes before the reverb is applied. This
allows you to simulate larger spaces by increasing the time it takes for
first reflections to reach the listener.
Reverb Time Allows you to set the reverb time in seconds.