Plug-in Reference
Table Of Contents
- Table of Contents
- The Included Effect Plug-ins
- MIDI Effects
- The Included VST Instruments
22
The Included Effect Plug-ins
Dynamics Plug-ins
Compressor
Compressor reduces the dynamic range of the audio, making softer sounds louder or
louder sounds softer, or both. Compressor features separate controls for threshold,
ratio, attack, hold, release, and make-up gain parameters. Compressor features a
separate display that graphically illustrates the compressor curve shaped according
to the Threshold and Ratio parameter settings. Compressor also features a Gain
Reduction meter that shows the amount of gain reduction in dB, Soft knee/Hard knee
compression modes and a program-dependent Auto feature for the Release
parameter.
The following parameters are available:
Cubase
LE
Cubase
AI
Cubase
Elements
Cubase
Artist
Cubase Nuendo NEK
Included with
– – X X X X –
Side-chain
support
– – – X X X –
Parameter Description
Threshold
(-60 to 0 dB)
Determines the level where Compressor kicks in. Signal levels above
the set threshold are affected, but signal levels below are not
processed.
Ratio
(1:1 to 8:1)
Determines the amount of gain reduction applied to signals above the
set threshold. A ratio of 3:1 means that for every 3
dB the input level
increases, the output level increases by only 1
dB.
Soft Knee button If this button is off, signals above the threshold are compressed
instantly according to the set ratio (hard knee). When Soft Knee is
activated, the onset of compression is more gradual, producing a less
drastic result.
Make-up
(0 to 24 dB or
Auto mode)
Compensates for output gain loss, caused by compression. If the Auto
button is activated, the knob becomes dark and the output is
automatically adjusted for gain loss.
Attack
(0.1 to 100 ms)
Determines how fast Compressor responds to signals above the set
threshold. If the attack time is long, more of the early part of the signal
(attack) passes through unprocessed.
Hold
(0 to 5000 ms)
Sets the time the applied compression affects the signal after
exceeding the threshold.
Short hold times are useful for DJ-style ducking, while longer hold
times are required for music ducking, for example, when working on a
documentary film.