Plug-in Reference
Table Of Contents
- Table of Contents
- The Included Effect Plug-ins
- MIDI Effects
- The Included VST Instruments
162
The Included VST Instruments
LoopMash
LoopMash and use them with Groove Agent One. LoopMash supports the undo and
redo functionality, so that you can see and modify your steps in the Edit History dialog,
as long as the LoopMash panel is open (for further information about the Edit History
dialog, see the Operation Manual).
Getting Started
To give you a first impression of what you can do with LoopMash, we have created a
tutorial preset. Proceed as follows:
1. In your host application, create an instrument track with LoopMash as the
associated VST instrument.
2. In the Inspector for the new track, click the Edit Instrument button to open the
LoopMash panel.
It has two main areas: the track section in the upper part of the panel, and the
parameter section at the bottom.
3. At the top of the plug-in panel, click on the icon to the right of the preset field and
select Load Preset from the pop-up menu.
4. The Presets browser opens, showing presets found in the VST 3 Presets folder for
LoopMash.
5. Select the preset called “A Good Start…(Tutorial) 88”.
The preset is loaded into LoopMash.
6. At the bottom of the panel, make sure that the sync button in the transport controls
is off, and start playback by clicking the play button.
In the LoopMash panel, you can see a sliced loop waveform in the top (red) track. This
track is selected (which is indicated by the track’s background color and the lit button
to the left of the waveform display).
The selected track holds the master loop. The rhythmic pattern of the LoopMash
output is governed by the master loop – that is, what you hear is the rhythmic pattern
of this loop.
7. Look at the 24 pads below the track section: the pad labeled “Original” is
selected. Select the pad named “Clap”.
A new loop is displayed on the second track in the track display, and you hear that
the snare drum sound of the first loop has been replaced with a handclap sound.
8. Select the pad labeled “Trio”, and then the pad labeled “Section”. Each time you
click, a new loop is added to the mash.
Note how the rhythmic pattern of the music stays the same, although an increasing
number of sounds is taken from the other loops.
9. Select other pads to find out how different parameter settings influence the
LoopMash output. For a detailed description of the available parameters, see the
section
“LoopMash Parameters” on page 164.
Some of the pads have the same label, for example, “Original” and “Replaced”.
The scenes that are associated with these pads form the basis for variations of that
scene. The variations of a scene are associated with the scene pads to the right of
the original scene, that is, the scene labeled “SliceFX” is a variation of the scene
labeled “Original” and shows an example for the usage of slice effects (see
“Applying Slice Selection Modifiers and Slice Effects” on page 167).
On the left of each track, you find the similarity gain sliders. These sliders are the most
important control elements of LoopMash: the further to the right you move the
similarity gain slider of a track, the more slices are played back from this track.