MIDI Devices

14
MIDI devices
2. Stretch this background so that it covers the entire
panel area.
All objects, both backgrounds and other, can overlap. By
right-clicking (Win)/[Ctrl]-clicking (Mac) the object you
can bring up a context menu with the items “To Front” and
“To Background”. If you select an object and then select
“To Front”, it will become the foremost object (while “To
Background” results in the opposite). This is useful when
you’re dealing with backgrounds, labels and controls shar-
ing the same panel space.
Now that the panel has a background, we can move on to
control objects.
Adding control objects
1. Select “Knobs” from the Objects pop-up menu.
This brings up an assortment of rotary knobs.
2. Select one and drag it into the panel.
Once you have dropped a control into the edit area, the
Control Parameter Assignment dialog will open. In this
window you can define the parameters and other data
pertaining to the control.
3. Click the Create button in the bottom left corner.
4. Enter a name.
Note that this is not the name of the control object itself, but the name of
the actual parameter, an item which exists independently from objects. A
logical and intuitive naming convention will help!
Now it’s time to select the control change (CC) number in
the Transmission field. At this point it may be required to
consult the MIDI Implementation Chart of the device
you’re creating the panel for.
In the case of Korg Triton, we find that LPF Cutoff corre-
sponds to control change 74, “CC: Brightness”.
5. Select Brightness from the Transmission pop-up
menu.
6. At this point we’re done with the Parameter window,
so just click OK.
7. If the knob type you have chosen has a text label, you
can edit this by double-clicking on the label under the knob.
Enter an appropriate title in the window that appears.
Now the knob is finished, and we can use it as a starting
point for additional knobs.
Copying control objects
1. Select the knob and select Copy from the Edit menu.
2. Select Paste from the Edit menu to paste in another
instance of the knob.
A pasted object will be placed at the same coordinates as the original
object. Use the arrow keys or the mouse to move the new knob to an
empty space.