User manual

Table Of Contents
91
Recording
Activating recording
Activating recording, i e. performing and setting up manual
and automatic punch in recording is identical for audio
and MIDI.
Ö Punching in and out on MIDI recordings with pitch-
bend or controller data (modulation wheel, sustain pedal,
volume, etc.) may lead to strange effects (apparently
hanging notes, constant vibrato, etc.). If this happens, you
may need to use the Reset item on the MIDI menu (see
“The Reset function” on page 104).
Manually
You activate recording by clicking the Record button on
the Transport panel or toolbar or by using the correspond-
ing key command (by default [*] on the numeric keypad).
Recording can be activated in Stop mode (from the current
cursor position or from the left locator) or during playback:
If you activate recording in Stop mode, and the “Start
Record at Left Locator” option is activated on the Trans
-
port menu, recording will start from the left locator.
The pre-roll setting or the metronome count-in will be applied (see
“About Pre-roll and Post-roll” on page 105).
If you activate recording in Stop mode, and “Start Record
at Left Locator” is deactivated, recording will start from the
current project cursor position.
If you activate recording during playback, Cubase will
immediately enter Record mode and start recording from
the current project cursor position.
This is known as “manual punch in”.
Ö If you are synchronizing the Cubase transport to exter-
nal equipment (Sync is activated on the Transport panel)
and you activate recording, the program will go into “re-
cord ready” mode (the record button on the Transport
panel will light up). In this case, recording will start when a
valid timecode signal is received (or when you click the
Play button). See the chapter
“Synchronization” on page
493 for more information.
Automatically
Cubase can automatically switch from playback to record-
ing at a given position. This is known as “automatic punch
in”. A typical use for this is if you need to replace a section
of a recording, and want to listen to what is already re
-
corded, up to the recording start position. Proceed as fol-
lows:
1. Set the left locator to the position where you want re-
cording to start.
2. Activate the Punch In button on the Transport panel.
Punch In activated
3. Activate playback from some position before the left
locator.
When the project cursor reaches the left locator, recording is automati-
cally activated.
Stopping recording
Again, this can be done automatically or manually:
If you click the Stop button on the Transport panel (or
use the corresponding key command, by default [0] on the
numeric keypad), recording is deactivated and Cubase
goes into Stop mode.
If you click the Record button (or use the key command
for recording, by default [*]), recording is deactivated but
playback continues.
This is known as “manual punch out”.
If the Punch Out button is activated on the Transport
panel, recording will be deactivated when the project cur
-
sor reaches the right locator.
This is known as “automatic punch out”. By combining this with auto-
matic punch in, you can set up a specific section to record – again very
useful if you want to replace a certain part of a recording (see also
“Stop
after Automatic Punch Out” on page 105).
Punch In and Out activated