User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
679
Scoring for drums
Setting up a staff for drum scoring
1. Open the Score Settings dialog on the Staff page and
select the Options tab.
2. Make sure that “Use Score Drum Map” is activated.
3. If you want a single line drum staff, activate the corres-
ponding option (see “Using “Single Line Drum Staff”” on
page 679).
4. If you want flat beams, activate the corresponding op-
tion (see “Handling beaming” on page 608).
5. If you want all stems to end at the same position, acti-
vate Fixed Stems and set a length for up/down stems.
• You may also want to use polyphonic voices to handle
rest and stem separately.
However, you can still activate the “Fixed Stems” option if you like. See
the chapter
“Polyphonic voicing” on page 593 for more information
about polyphonic voices.
Entering and editing notes
This is like entering notes on a normal note system. How-
ever, Notes are edited using their display pitch when the
drum map is used. This means that when you move a note
vertically, you move it to another display pitch. What actual
pitch it gets depends on which pitch uses the display
pitch you now “dropped it on”.
Ö If the drum map contains two notes with the same
pitch (for example Open and Closed HiHat), you can get
the second note by holding [Ctrl]/[Command].
Using “Single Line Drum Staff”
When this option is activated on the Options tab of the
Staff page in the Score Settings dialog, there is only one
line in the system. Furthermore, notes can only appear be-
low the line, on the line and above the line.
To decide which notes go where, proceed as follows:
1. Open the Score Settings dialog on the Staff page and
select the Options tab.
2. Activate “Use Score Drum Map” and “Single Line
Drum Staff”.
3. Set up the two pitch values to decide which pitches
go on the line.
Notes below this range automatically wind up below the line and notes
above wind up above the line.
!
When you enter and edit the pitch of notes on a sin-
gle line drum staff, the best way is to drag the note
up or down while watching the Mouse Note Position
display in the status line.










