User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
677
Scoring for drums
About this chapter
In this chapter you will learn:
• How to set up the drum map.
• How to set up a staff for drum notes.
• How to enter and edit drum notes.
• How to use a single line drum staff.
Background: Drum maps in the
Score Editor
When scoring for drums, you can assign a unique note
head to each pitch. There is even the possibility to set up
different note heads for different note values!
However, to be able to fully use this function, you need to
understand a bit about drum maps, and the use of these in
the Score Editor.
About drum maps
Cubase handles drum editing by means of drum maps (see
the chapter
“The MIDI editors” on page 374). In the Score
Editor, the drum map displays different note heads for dif-
ferent pitches.
You access the drum map by selecting “Drum Map Setup”
from the MIDI menu.
Use Score Drum Map on/off
For the drum map settings to be used in the score, you
need to activate the “Use Score Drum Map” option in the
Score Settings dialog on the Staff page (Options tab).
Setting up the drum map
Basic settings
1. Open the Score Editor for the drums track.
This should be a MIDI track to which you have assigned a drum map.
2. Open the Score Settings dialog and select the Staff
page.
3. Select the Options tab and activate the “Use Score
Drum Map” option.
4. On the MIDI menu, select “Drum Map Setup”.
The Drum Map Setup dialog appears.
5. Make settings for the sounds/MIDI notes you need.
The dialog contains the following score-related options:
Option Description
Pitch This corresponds to the I-note of the sound in the drum
map, and cannot be edited here.
Instrument The name of the drum sound in the map.
Display Note The display pitch, i.e. the pitch at which the note are
shown in the score. For example, you typically want all
three hi-hat sounds to be shown on the same system line
in the score (but with different symbols). Therefore, you
set these to the same display pitch.
Head Symbol Clicking in this column opens a window in which you can
select a note head symbol for the sound. If “Use Head
Pairs” is activated in the dialog, you can select a note
head pair instead.
Voice This allows you to make all notes with this pitch belong to
a certain voice, so that they get a common rest handling
and stem direction, for example.










