User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
674
Designing your score: additional techniques
Reset Layout
This function allows you to delete invisible layout elements,
which in effect restores the score to default settings.
1. Select “Reset Layout…” from the Scores menu.
The Reset Layout dialog appears.
The following options are available:
2. Activate the items you want to delete or reset to stan-
dard settings.
3. Click on “This Staff” to clean up the active staff only, or
on “All Staves” to clean up all staves in the score.
Breaking bar lines
Sometimes you may not want a bar line to stretch all the
way across a grand staff. If this is the case, you have the
possibility to “break it”.
Manually
Breaking bar lines in one grand staff
1. Select the Erase tool.
2. Click on a bar line connecting the two staves.
All bar lines between these two staves (except the first and last) are bro-
ken. To break the first or last bar line in a grand staff, you need to click di-
rectly on these.
Before and after splitting the bar lines between two staves.
Breaking bar lines in several grand staves
If you hold down [Alt]/[Option] and click on a bar line as
described above, the corresponding bar lines are broken
in all following grand staves.
Re-connecting broken bar lines
If you have broken the bar lines, you can use the Glue tool
to connect them again.
1. Select the Glue tool.
2. Click on one of the bar lines in the staff above the bro-
ken bar lines.
All bar lines between these staves in this grand staff are connected.
• To re-connect bar lines in several grand staves, hold
down [Alt]/[Option] and click with the Glue tool.
The bar lines between the corresponding staves are connected in all fol-
lowing grand staves.
Option Description
Hidden Notes Makes all hidden notes permanently visible again.
Hidden Makes all other hidden objects permanently visible again.
Quantize Deletes all Display Quantize elements.
Layout tool Resets all positions of notes, clefs, slurs and ties altered
using the Layout tool.
Grouping Resets the grouping under beams to standard values.
Cutflag Deletes all cutflag events.
Stems/Beams Resets the length of all stems and reset the slant of
beams that have been manually adjusted.
Coordinates Removes all manual spacing of note symbols and slurs.










