User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
648
Working with text
Editing text attribute sets
If you edit the settings in a text attribute set, all texts using
this particular set are affected. This is very practical, since
it allows you to use the same number of “generic” sets for
all your projects (for titles, comments, lyrics, etc.), and
simply change the fonts, sizes, etc. for a different project if
necessary. This also makes it easier to move projects be
-
tween computers (which may not have the same fonts in-
stalled).
1. In the Score Settings dialog on the Project–Text Set-
tings subpage, select the Attribute Sets tab.
2. From the Font Set pop-up menu, select the attribute
set that you want to edit.
3. Change the settings as desired.
This includes the name of the set.
4. Click Apply.
Different types of text
Regular text
This type of text is inserted by selecting Text in the Other
or the Layout symbol tab.
The text is tied to the bar and staff position. If you move
the bar or the entire staff, it moves with it.
Pasting text
You can paste text (e.g. from another program) into a text
symbol in the score. To do this, select the text symbol and
right-click it. Then, select “Text from Clipboard” from the
context menu. This option is also available on the Func
-
tions submenu of the Scores menu.
Similarly, you can copy selected text by using the “Text to
Clipboard” option from the context menu.
Lyrics
This type of text is inserted by selecting Lyrics on the
Other symbol tab.
When you insert lyrics, you should click below or above
the note the syllable belongs to. The text then appears
horizontally centered around the note and vertically posi
-
tioned to where you clicked. You can later move it up or
down, as with any symbol.
Lyrics are tied to the note position. If you move the note,
the text moves with it. The spacing between notes is also
adjusted to make the lyrics fit.
Inserting lyrics for a number of notes
1. With lyrics selected, click below or above the first note
with the Pencil tool.
2. A text input field opens. Enter the text (the word or syl-
lable) for that note.










