User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
634
Working with symbols
The following options are available:
The “Dynamics” option is a special function for aligning
dynamic symbols, as described in the section
“Aligning
dynamics” on page 635.
Symbol details
This section further describes some of the symbol tabs.
The “Clefs etc.” tab
Clefs
You can insert a clef symbol anywhere in the score. This
has an effect on the notes, just as the first clef on the staff
has. And just as with the first clef, the type is selected from
the Edit Clef dialog that appears when you select the Clef
symbol and click in the Score. See
“Inserting and editing
clefs, keys, or time signatures” on page 584 and “Setting
clef, key, and time signature” on page 562 for details.
When you double-click on an existing clef, the Edit Clef
dialog appears again, allowing you to change the type.
When you right-click on a clef, you can change the type
from the context menu.
Keys
Inserting a key change is similar to inserting a new clef (see
above). For further information, see “Editing the key” on
page 564.
Ö In the dialog that appears when you insert a key
change, you can also insert Display Transpose changes.
Time signatures
You can insert a time signature symbol at the beginning of
any bar. Inserting a new time signature inserts a change
on the signature track, see
“Inserting and editing clefs,
keys, or time signatures” on page 584.
When you select the Time Signature symbol and click in
the score, the Edit Time Signature dialog opens, allowing
you to specify the time signature. When you double-click
on an existing time signature symbol, the same dialog ap
-
pears, allowing you to change the type. This dialog is de-
scribed in detail in the section “Editing the time signature”
on page 562. When you right-click on a time signature,
you can change the type on the context menu.
Option Result
Left
Right
Top
Bottom
Center
Vertically
Center
Horizontally
!
Note symbols like staccato and accents can only be
aligned horizontally.










