User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
527
File handling
Exporting and importing standard
MIDI files
Cubase can import and export standard MIDI files, which
makes it possible to transfer MIDI material to and from virtu-
ally any MIDI application on any platform. When you import
and export MIDI files, you can also specify whether certain
settings associated with the tracks are included in the files
(automation tracks, volume and pan settings, etc.).
Exporting MIDI files
To export your MIDI tracks as a standard MIDI file, pull
down the File menu and select “MIDI File…” from the Ex-
port submenu. A regular file dialog opens, allowing you to
specify a location and name for the file.
When you have specified a location and a name for the file,
click “Save”. The Export Options dialog opens, allowing you
to specify a number of options for the file, e. g. what is in-
cluded in the file, its type and its resolution (see below for a
description of the options).
The Export Options dialog
You will also find most of these settings in the Preferences
dialog (MIDI–MIDI File page). If you set these up in the
Preferences dialog, you only need to click OK in the Ex
-
port Options dialog to proceed.
The dialog contains the following options:
Option Description
Export
Inspector
Patch
If this is activated, the MIDI patch settings in the Inspec-
tor – Bank Select and Program Select (used for selecting
sounds in the connected MIDI instrument) are included
as MIDI Bank Select and Program Change events in the
MIDI file.
Export
Inspector
Volume/Pan
If this is activated, Volume and Pan settings made in the
Inspector are included as MIDI Volume and Pan events in
the MIDI file.
Export
Automation
If this is activated, the automation data (as heard during
playback) are converted to MIDI controller events and in
-
cluded in the MIDI file, see the chapter “Automation” on
page 227. This also includes automation recorded with
the MIDI Control plug-in (see the separate PDF docu-
ment “Plug-in Reference”).
Note that if a continuous controller (e. g. CC7) has been
recorded but the Read button is deactivated for the auto
-
mation track (i. e. the automation is effectively switched
off for this parameter), only the part data for this controller
will be exported.
If this option is deactivated and the Automation Read but-
ton is activated, no Continuous Controllers are exported.
If the Read button is deactivated, the Controller data of
the MIDI part are exported (these will now be handled like
“regular” part data).
In most cases it is recommended to activate this option.
Export Inserts If this is activated and you are using MIDI modifiers or any
MIDI plug-ins as insert effects, the modifications to the
original MIDI notes that occur as a result of the effect(s)
will be included in the MIDI file. A MIDI delay, for example,
will produce a number of repeats to a MIDI note by actu
-
ally adding additional, “echoing” notes at rhythmic inter-
vals – these notes will be included in the MIDI file if the
option is activated.
Export Sends If this is activated and you are using any MIDI plug-ins as
send effects, the modifications to the original MIDI notes
that occur as a result of the effect(s) will be included in
the MIDI file.
Export Markers If this is activated, any markers you have added (see “Us-
ing markers” on page 138) will be included in the MIDI
file as standard MIDI file marker events.
Export as
Type 0
If this is activated, the MIDI file will be of type 0 (all data on
a single track, but on different MIDI channels). If you do not
activate this option, the MIDI file will be of Type 1 (data on
separate tracks). Which type to choose depends on what
you want to do with the MIDI file (in which application or
sequencer it should be used, etc.).
Export
Resolution
You can specify a MIDI resolution between 24 and 960
for the MIDI file. The resolution is the number of pulses, or
ticks, per quarter note (PPQ) and determines the preci
-
sion with which you will be able to view and edit the MIDI
data. The higher the resolution, the higher the precision.
Choose the resolution depending on the application or
sequencer with which the MIDI file will be used, though,
since certain applications and sequencers may not be
able to handle certain resolutions.










