User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
512
Video
Ö When importing video files via the Pool or by using
drag and drop, Cubase can automatically extract the au-
dio from a video file. Whether this happens, depends on
the “Extract Audio on Import Video File” setting in the
Preferences dialog (Video page). For further information
about extracting audio from a video file, see
“Extracting
audio from a video file” on page 516.
Ö When importing video, Cubase automatically creates
a thumbnail cache file. The generated file is stored in the
same folder as the video file and gets the name of the file
with the suffix “.vcache”.
Adopting the video frame rate
When using video files within Cubase, it is important to
adjust the project’s frame rate to that of the imported
video. This ensures that the time displays of Cubase cor
-
respond to the actual frames in the video. If the frame rate
of an imported video file differs from the frame rate set for
the project, the video event shows a warning.
In order to match the two frame rates, you have to adjust
the frame rate in the Project Setup dialog.
To adopt the video frame rate, proceed as follows:
1. Pull down the Project menu and select “Project
Setup…”.
2. In the Project Setup dialog, click the “Get From Video”
button.
Provided that the video file has a frame rate supported by Cubase, it is
automatically detected and applied to the project. If the project contains
several video files with different frame rates, the project frame rate is ad
-
justed to the frame rate of the first video event on the upper video track.
The project frame rate setting will change to that of the
video file and the project start time will be altered to reflect
the change in frame rate if needed. For example, when the
project frame rate is switched from 30
fps to 29.97 fps, the
start time is changed so that all the events currently in the
project remain at the same positions in relation to realtime.
If you want the project start time to remain the same, you
must manually change it back after clicking the “Get From
Video” button. In this case, it is important that the video
event is snapped to the timeline to ensure proper position
-
ing and synchronization within the project.
Ö Cubase can only detect the supported frame rates
(these are the frame rates listed in the Frame Rate pop-up
menu in the Project Setup dialog). Video files with non-sup
-
ported frame rates can be played back, but the time dis-
plays are not correct in this case and proper positioning is
not guaranteed. Furthermore, audio and video may not be in
sync. Therefore, we recommend that you use an external
application to convert the video file to a frame rate sup
-
ported by Cubase.
If you have more than one video file in a project, it is advis-
able that all video files have the same frame rate consistent
with the project frame rate. Nevertheless, you can work with
multiple video files of differing frame rates, but in this case
you should always change the project frame rate to the
frame rate of the video file that you are editing at the mo
-
ment. This is done in the Project Setup dialog by selecting
the correct frame rate from the Frame Rate pop-up menu.
!
In Cubase, you may work with multiple video files of
differing frame rates and formats on the same video
track. Assuming you have the proper codecs in
-
stalled, all video files can be played back in one proj-
ect, but note that proper synchronization of audio
and video events is ensured only if the frame rate of
the video file matches the project frame rate.










