User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
456
The Project Logical Editor (Cubase only)
Ö To take maximum advantage of this feature, we recom-
mend using a standard nomenclature in your projects
(Drums, Perc, Voc, etc.).
Searching for elements at certain positions
1. Select “Position” in the Filter Target pop-up menu.
This allows you to find elements starting at certain positions, either rela-
tive to the start of the project or within each bar.
2. Open the pop-up menu in the Condition column and
select the desired condition.
For positions, the following options are available:
• If you select any condition other than the Range, Bar
Range, Cursor, Loop or Cycle options, you set up a specific
position (in PPQ, seconds, samples, or frames) in the Pa
-
rameter 1 column. Use the Bar Range/Time Base column to
specify the time base. Note that the position for Bar Range
is measured in ticks related to the start of the bar.
Here, the Project Logical Editor will find all elements at the PPQ posi-
tion 5.1.1. in the project.
• If you select Inside Range or Outside Range in the Con-
dition column, you set the start position of the range in the
Parameter 1 column and the end position in the Parameter
2 column. You can also change the time base using the
Bar Range/Time Base column.
The Project Logical Editor will then find all elements inside or outside this
position range.
• If you select one of the Bar Range options in the Condi-
tion column, the Bar Range/Time Base column will show a
graphic bar display. You specify the range within the bar
by clicking and dragging in the bar display (the specified
Bar Range is indicated in blue).
The Project Logical Editor will then find all elements starting inside or
outside this Bar Range, in all bars (within the current selection).
Here, the Project Logical Editor will find elements starting around the
second beat in each bar.
Searching for elements of certain lengths
1. Select Length in the Filter Target pop-up menu.
This allows you to find elements of a certain length only. The Length pa-
rameter is interpreted via the time base setting in the Bar Range/Time
Base column, i.
e. in PPQ, seconds, samples, or frames.
2. Open the pop-up menu in the Condition column and
select the desired condition.
For lengths, the following options are available:
Condition An element will be found if it…
Equal …has the exact same value as set up in the
Parameter
1 column.
Unequal …has any value other than the one set up in the Param-
eter 1 column.
Bigger …has a value higher than the one set up in the
Parameter
1 column.
Bigger or Equal …has a value that is the same as or higher than the one
set up in the Parameter 1 column.
Less …has a value lower than the one set up in the
Parameter
1 column.
Less or Equal …has a value that is the same as or lower than the one
set up in the Parameter 1 column.
Inside Range …has a value that is between the values set up in the
Parameter 1 and Parameter 2 columns. Note that Pa
-
rameter 1 should be the lower value and Parameter 2
the higher.
Outside Range …has a value that is not between the values set up in
the Parameter 1 and Parameter 2 columns.
Inside Bar Range …is within the “zone” set up in the Bar Range/Time
Base column, in each bar within the current selection.
Outside Bar
Range
…is outside the “zone” set up in the Bar Range/Time
Base column, in each bar within the current selection.
Before Cursor …is before the song Project position.
Beyond Cursor …is after the song Project position.
Inside Track
Loop
…is inside the set track loop (see “The independent
track loop function” on page 297).
Inside Cycle …is inside the set cycle.
Exactly matching
Cycle
…exactly matches the set cycle.
Condition An element will be found, if it…
Equal …has the exact same value as set up in the Parameter 1
column.
Unequal …has any value other than the one set up in the Parame-
ter 1 column.
Bigger …has a value higher than the one set up in the
Parameter
1 column.
Bigger or
Equal
…has a value that is the same as or higher than the one
set up in the Parameter 1 column.










