User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
433
Note Expression (Cubase only)
Latch mode
When Cubase receives controller data from an external
MIDI device, this information, i . e. the setting of the faders
and knobs on the device, is automatically written to the
Latch buffer. By activating Latch mode when overdubbing
Note Expression data, you can add the data in the Latch
buffer to the notes while these are played back. This can
be useful when you want to overdub Note Expression data
starting at specific controller values (i.
e. at predefined ini-
tial knob or fader settings), for example.
To use Latch mode, start by mapping each control to one
of the available VST 3 parameters (see “Mapping control-
lers” on page 431). Then activate the Latch buffer button
and set the knobs and faders on the MIDI controller to the
desired values. When you now start overdubbing, the val-
ues for all these controls are attached to the notes that are
passed during overdub recording, replacing any existing
controller data of the same type.
Resetting the Latch buffer
Whenever data is present in the Latch buffer, the “Reset
Latch buffer” button becomes available. If you click this
button, all the memorized values are removed from the
Latch buffer.
Ö When you are using Latch mode in combination with
cycle recording, the Latch Buffer is automatically reset at
the end of the cycle.
Recording Note Expression data via MIDI input
An alternative way to enter Note Expression data for exist-
ing notes is using Note Expression MIDI input. When you
activate the “MIDI Input” and “Note Expression MIDI Input”
buttons on the Key Editor toolbar, you can replace the
controllers for the selected note.
• To record Note Expression data via MIDI input, select a
note and move the active control on your MIDI device.
The note is played in real time and any manipulation of the controls, i. e.
all incoming controller data, is recorded for this note. Recording stops
when the end of the note or the end of the release phase (see
“Editing
the release phase of a note” on page 436) is reached, or when you de-
select the note.
Recording the sustain pedal
When the sustain pedal (MIDI CC 64) of the connected
MIDI device is held during recording, the following applies
for VST
3 parameters (not for continuous MIDI controllers):
• When a note-off event is received (when the key on the
connected keyboard is released), this message is not sent
to the VST
3 instrument but is instead created by the pro-
gram when the sustain pedal is released.
This makes it possible for the VST 3 instrument to play back controllers
that are sent after a key was released.
• The release phase of the recorded notes ends when the
sustain pedal is released.
Reset Latch Buffer Click here to activate Latch mode










