User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
424
Expression maps (Cubase only)
Creating and editing expression
maps
Creating expression maps based on the key
switches used in an instrument
You can automatically extract mapping information from
your connected VST instruments and convert it into a new
expression map. This makes it very easy to set up expres
-
sion maps for the instruments you often work with.
Proceed as follows:
1. Load the VST instrument you want to use and assign it
to a MIDI or instrument track.
2. Select the track, open the Expression Map section in
the Inspector, and select “Import Key Switches” on the
pop-up menu. Note that this menu option will only be
available when the loaded program contains key switches.
The Expression Map Setup window opens.
3. Make the desired settings for the created map (see
“Creating an expression map from scratch” on page 424)
and click the Save button.
The expression map is saved and can now be loaded via the pop-up
menu on the Expression Map section of the Inspector.
Creating an expression map from scratch
Proceed as follows:
1. In the Inspector for a MIDI or instrument track, open
the Expression Map section, open the pop-up menu and
select “Expression Map Setup…”.
The Expression Map Setup window opens, allowing you to load and cre-
ate expression maps.
Ö You can also open the Expression Map Setup window
by selecting the “Expression Map Setup…” option on the
MIDI menu.
2. To create a new map from scratch, click the “+” but-
ton at the top of the Maps list in the Expression Maps sec-
tion of the dialog.
A new map named “Untitled” is shown in the Expression Maps section.
3. Click on the map name and enter a meaningful name
(e.
g. “Cello” to set up an expression map for a cello).
Adding sound slots
Now, you create one sound slot for each articulation that
you want to add. Proceed as follows:
1. In the Sound Slots section to the right of the Maps list,
a sound slot is added automatically when a new map is
created.
This is the default slot that is used. You can specify an articulation for it
or leave it empty, depending on your preferred default setting.
2. Click in the first Articulation column (Art. 1) for the
sound slot and select an articulation from the menu.
A new entry is added in the Articulations section in the lower right corner
of the window.
3. When adding articulations, the name of the sound slot
is automatically set to the articulation. To change the
name, click in the name field and enter a new name.
The names of the sound slots are displayed in the Inspector for the track,
see
“Expression maps in the Project window” on page 422.










