User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
364
Using MIDI devices
Showing panels in the Mixer
1. Open the Mixer and make sure that the extended
channel view is shown.
2. Open the View options pop-up menu for the MIDI
channel connected to the device and select “User Panel”.
3. Click the arrow next to the label “user” at the top of the
extended section of the channel strip.
The Panels folder is displayed like in the Inspector, but with different
available panels. Just like in the Inspector, the panel has to “fit” into the
available space to be selectable.
4. Double-click to select a panel.
The panel is shown in the extended section of the channel strip.
Automating device parameters
Automation works just like for normal audio and MIDI
tracks:
1. Open the device control panel by clicking the Open
Device Panels button in the Inspector.
2. Activate Write automation on the device panel.
You can automate the device by either moving knobs and sliders on the
control panel or by drawing curves on the automation track for a selected
parameter.
3. If you now go back to the Project window, there will be
a MIDI Device Automation track in the track list.
If the track is hidden, select “Show All Used Automation” on the Track
Folding submenu of the Project menu.
If you click in the name field, all parameters in the device
are shown and can be selected for automation.
• To open another automation track for the next parame-
ter on the pop-up menu, click the + button (“Append au-
tomation track”) at the bottom left of the automation track.
Ö If you wrote automation but your MIDI device is not yet
connected, the panel will not display any parameter
changes when playing back the track with the Read but
-
ton activated.
About Studio Connections
Studio Connections is the name of an initiative led by
Steinberg and Yamaha. The initiative intends to create in
-
dustry standards for totally integrated system environ-
ments using software and hardware products.
First implementation stage of the Studio Connections
open standard is the integration and support of Yamaha’s
Studio Manager 2 (SM2) and Total Recall for compatible
hardware devices.
For further information about Studio Connections, please
visit the web site http://www.studioconnections.org.










