User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
358
Using MIDI devices
Cubase Artist:
When you open the MIDI Device Manager for the first
time, it will be empty (because you have not installed any
devices yet). On the following pages we describe how to
add a pre-configured MIDI device to the list, how to edit
the settings and how to define a device from scratch.
Ö Note that there is an important difference between in-
stalling a preset MIDI device (“Install Device”) and import-
ing a MIDI device setup (“Import Setup”):
• The presets do not include any device mapping of pa-
rameters and controls and no graphic panels.
They are simply patch name scripts. When you install a preset MIDI de-
vice, it is added to the Installed Devices list. For more information about
patch name scripts, see the separate PDF document “MIDI Devices”.
• A device setup can include device mapping, panels
and/or patch information.
Device setups are also added to the list of installed devices when im-
ported. For more information about setups and device panels, see
“About Device panels (Cubase only)” on page 362.
Defining a new MIDI device
If your MIDI device is not included in the list of pre-config-
ured devices (and is not a “plain” GM or XG device), you
need to define it manually to make it possible to select
patches by name. This is handled slightly differently for
Cubase and Cubase Artist.
Cubase:
1. In the MIDI Device Manager, click the Install Device
button.
The Add MIDI Device dialog opens.
2. Select “Define New…” and click OK.
The “Create New MIDI Device” dialog opens. For a description of the op-
tions in this dialog, see the separate PDF document “MIDI Devices”.
3. In the Identical Channels list, activate the MIDI chan-
nels you would like the device to use.
This means that the device will receive Program Change over any MIDI
channel. For a description of Identical and Individual Channels, see the
separate PDF document “MIDI Devices”.
4. Enter a name for the device at the top of the dialog,
and click OK.
The device appears in the Installed Devices list, and the device node
structure for the device is automatically shown in a new window.
5. Select Patch Banks from the pop-up menu at the top
of the window.
As you can see, the list is currently empty.
6. Make sure that the Enable Edit checkbox is activated.
Now you can use the functions on the Commands pop-up menu on the
left to organize the patch structure of the new device.
Cubase Artist:
1. In the MIDI Device Manager, click the Install Device
button.
The Add MIDI Device dialog appears.
2. Select “Define New…” and click OK.
A dialog appears.
3. Enter the name of the device and the MIDI channels
you would like the device to use and click OK.
The device appears in the Installed Devices list.
4. Select the device in the list.
As you can see, it currently contains only an Empty Bank item.
5. Make sure that the Enable Edit checkbox is activated.
Now you can use the functions on the Commands pop-up menu on the
left to organize the patch structure of the new device.
This pop-up menu lets you edit
the selected device (provided that
“Enable Edit” is ticked).
Here, the patch structure
for the selected device is
shown.
This area shows exactly which
MIDI messages are sent out to
select the patch highlighted in
the list to the left.
Here you specify to which
MIDI output the selected
device is connected.
List of connected MIDI devices. The first
time you open the MIDI Device Manager,
this list will be empty.
Use these buttons to
install/remove devices.










