User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
333
Working with track presets
Multi-track presets
You can use multi-track presets, for example, when re-
cording setups that require several microphones (a drum
set or a choir, where you always record under the same
conditions) and you have to edit the resulting tracks in a
similar way. Furthermore, they can be used when working
with layered tracks, where you use several tracks to gener
-
ate a certain sound instead of manipulating only one track.
If you select more than one track when creating a track
preset, the settings of all selected tracks will be saved as
one multi-track preset. Multi-track presets can only be ap
-
plied if the target tracks are of the same type, number and
sequence as the tracks in the track preset, therefore, they
should be used in recurring situations with very similar
tracks and settings.
VST (instrument) presets
VST instrument presets (extension “.vstpreset”) behave
like instrument track presets and contain a VST instrument
and its settings but no modifiers, MIDI inserts, inserts, or
EQ settings. You can extract sounds from VST presets for
use in instrument tracks, see
“Extracting sound from an in-
strument track or VST preset” on page 335.
The following data is saved in VST instrument presets:
• VST instrument
• VST instrument settings
VST effect plug-ins are available in VST3 and VST2 for-
mat. Presets for these effects are also saved as VST pre-
sets. These that can be part of audio track presets (see
“Audio track presets” on page 332).
Ö In this manual, “VST presets” stands for VST3 instru-
ment presets, unless stated otherwise.
Pattern banks
Pattern banks are presets created for the Beat Designer
MIDI effect. They behave much like track presets. For de
-
tailed information, see “Previewing pattern banks” on page
320 and the chapter “MIDI effects” in the separate PDF
document “Plug-in Reference”.
Applying track presets
When you apply a track preset, all the settings saved in
the preset are applied. Track presets can be applied to
tracks of their own type only, i. e. audio track presets to au-
dio tracks, etc. The only exception are instrument tracks:
for these, VST presets are also available. Note that apply-
ing VST presets to instrument tracks leads to removal of
modifiers, MIDI inserts, inserts, or EQs, since these set
-
tings are not stored in VST presets.
Applying track or VST presets via drag and drop
1. Open the MediaBay from the Media menu.
2. Select a MIDI or instrument track preset, or a VST
preset.
3. Preview the preset using the functions in the Pre-
viewer section (for further information, see “Previewing
files” on page 318).
4. Drag and drop it onto a track of the same type.
!
Once a track preset is applied, you cannot undo the
changes! It is not possible to remove an applied pre
-
set from a track and return to the previous state. If
you are not satisfied with the track settings, you have
to either edit the settings manually or apply another
preset.










