User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
332
Working with track presets
Introduction
Track presets are templates from audio, MIDI or instru-
ment tracks that can be applied to newly created or exist-
ing tracks of the same type. They contain sound and
channel settings, and allow you to quickly browse, pre
-
view, select and change sounds, or reuse channel set-
tings across projects.
Track presets are organized in the MediaBay (see the
chapter “The MediaBay” on page 311), where you can
categorize them with attributes.
Types of track presets
There are four kinds of track presets (audio, instrument,
MIDI and Multi) and two kinds of VST presets (VST instru-
ment presets and VST effect plug-in presets). These are
described in the following sections.
Ö Track preset settings for volume, pan, input gain and
input phase will be applied only when creating a new track
from a track preset.
Audio track presets
Track presets for audio tracks include all settings that de-
fine the sound. You can use the factory presets as a start-
ing point for your own editing and save the audio settings
that you optimized for an artist you often work with as a
preset for future recordings.
The following data is saved in audio track presets:
• Insert effects settings (including VST effect presets)
•EQ settings
• Volume + pan
• Input gain + phase
Instrument track presets
Instrument track presets offer both MIDI and audio fea-
tures and are the best choice when handling sounds of
simple, mono-timbral VST instruments. Use instrument
track presets for auditioning your tracks, or saving your
preferred sound settings, for example. You can also ex
-
tract sounds from instrument track presets for use in in-
strument tracks, “Extracting sound from an instrument
track or VST preset” on page 335.
The following data is saved in instrument track presets:
• Audio insert effects
•Audio EQ
• Audio volume + pan
• Audio input gain + phase
• MIDI insert effects
• MIDI track parameters
• Input Transformer settings
• The VST instrument used for the track
• Staff settings
• Color settings
• Drum map settings
MIDI track presets
MIDI tracks should be used for multi-timbral VST instru-
ments and external instruments. When creating MIDI track
presets you can either include the currently set channel, or
the currently set patch. See
“Creating a track preset” on
page 335 for details.
• To ensure that saved MIDI track presets for external in-
struments will work again with the same instrument, install
the instrument as a MIDI device, see the separate PDF
document “MIDI Devices”.
The following data is saved in MIDI track presets:
• MIDI modifiers (Transpose, etc.)
• MIDI insert effects
• Output + Channel or Program Change
• Input Transformer settings
•Volume + pan
• Staff settings
• Color settings
• Drum map settings










