User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
32
VST Connections
Setting up external instruments
To set up an external instrument in the VST Connections
window, proceed as follows:
1. Open the External Instrument tab and click the “Add
External Instrument” button.
A dialog opens.
2. Enter a name for the external instrument and specify
the number of required mono and/or stereo returns.
Depending on the type of instrument, a specific number of mono and/or
stereo return channels is required.
• You also need a MIDI device that corresponds with the
external instrument. You can then click the “Associate
MIDI Device” button to connect the two.
You can use the MIDI Device Manager to create a new MIDI device. For
information about the MIDI Device Manager and user device panels, see
the chapter
“Using MIDI devices” on page 356.
3. Click OK.
This adds a new external instrument bus.
4. Click in the Device Port column for the “left” and
“right” ports of the Return Bus and select the inputs on
your audio hardware to which you connected the external
instrument.
5. If you like, make additional settings for the bus.
These are found in the columns to the right. Note that you can adjust
these while actually using the external instrument – which may be easier
as you can hear the result. The following options are available:
Ö Note that external device ports are exclusive, see
“Connecting the external effect/instrument” on page 30.
How to use the external instrument
Once you have set up the external instrument in the VST
Connections window, you can use it as a VST instrument.
Open the VST Instruments window and click on an empty
instrument slot. On the Instrument pop-up menu, your ex
-
ternal instrument is listed on the External Plug-ins submenu.
When you select the external instrument in the VST Instru-
ments window, the following happens:
• A parameter window for the external device opens automati-
cally. This may either be the Device window, allowing you to
create a generic device panel, an OPT editor window or a de
-
fault editor. For information about the Device window, the
MIDI Device Manager and User device panels, see the chap
-
ter “Using MIDI devices” on page 356.
The external instrument will behave like any other VST in-
strument in Cubase.
Setting Description
Delay If your hardware device has an inherent delay (latency),
enter this value here. This allows Cubase to compensate
for that delay during playback. Note that you do not have
to take the latency of the audio hardware into account –
this is handled automatically by the program.
Return Gain Allows you to adjust the level of the signal coming in from
the external instrument.
Note however that excessive output levels from an exter-
nal device may cause clipping in the audio hardware. The
Return Gain setting cannot be used to compensate for
this – you have to lower the output level on the device in
-
stead.
MIDI Device When you click in this column, a pop-up menu opens
where you can disconnect the instrument from the asso
-
ciated MIDI device, select a MIDI device, create a new
device or open the MIDI Device Manager to edit the MIDI
device.
When Studio Manager 2 is installed, you may also select
an OPT editor to access your external instrument.
Used Whenever you insert the external instrument into a VST
instrument slot, this column shows a checkmark (“x”) to
indicate that the instrument is being used.
!
To send MIDI notes to the external instrument, open
the Output Routing pop-up menu in the Inspector for
the corresponding MIDI track and select the MIDI
device to which the external instrument is connected.
This ensures use of delay compensation. The instru
-
ment will now play any MIDI notes it receives from
this track and return them to Cubase through the re
-
turn channel(s) you have set up.
Setting Description










