User manual

Table Of Contents
306
The Pool
Proceed as follows:
1. Open the Pool and locate the clip(s) for which files are
missing.
2. Check the Status column – if it says “Reconstructible”,
the file can be reconstructed by Cubase.
3. Select the reconstructible clips and select “Recon-
struct” from the Media menu.
The editing is performed and the edit files are recreated.
Removing missing files from the Pool
If the Pool contains audio files that cannot be found or re-
constructed, you may want to remove these. For this, select
“Remove Missing Files” from the Media or context menu.
This will remove all missing files from the Pool as well as the
corresponding events from the Project window.
Auditioning clips in the Pool
There are three ways to audition clips in the Pool:
By using key commands.
If you activate the “Playback Toggle triggers Local Preview” option in the
Preferences dialog (Transport page), you can use [Space] to audition.
This is the same as clicking the Audition icon on the toolbar.
By selecting a clip and activating the Audition button.
The whole clip will play back, unless you stop playback by clicking the
Audition button again.
By clicking somewhere in the waveform image for a clip.
The clip will play from the position in the waveform you click until the end
of the clip, unless you stop playback by clicking the Audition button, or
by clicking anywhere else in the Pool window.
The audio is routed directly to the Control Room, if acti-
vated (Cubase only). When the Control Room is deacti-
vated, the audio is routed to the Main Mix (the default
output) bus, bypassing the audio channel’s settings, ef
-
fects, and EQs. In Cubase Artist, the Main Mix bus is al-
ways used for auditioning.
Ö You can adjust the auditioning level with the miniature
level fader on the toolbar. This does not affect the regular
playback level.
If you have activated the Audition Loop button before you
audition, the following will happen:
When you click the Audition button to audition a clip,
the clip is repeated indefinitely until you stop playback by
clicking the Audition or Audition Loop button again.
When you click in the waveform image to audition, the
section from the point you clicked to the end of the clip is
repeated indefinitely until you stop playback.
Opening clips in the Sample Editor
The Sample Editor allows you to perform detailed editing
on the clip (see “The Sample Editor” on page 261). You
can open clips in the Sample Editor directly from the Pool
in the following ways:
If you double-click a clip waveform icon or a clip name
in the Media column, the clip opens in the Sample Editor.
If you double-click a region in the Pool, its clip opens in
the Sample Editor with the region selected.
One practical use for this is to set a snap point for a clip
(see “Adjusting the snap point” on page 268). When you
later insert the clip from the Pool into the project, you can
have it be properly aligned according to the set snap point.
About the Import Medium dialog
The Import Medium dialog lets you import files directly into
the Pool. It is opened from the Media or context menu or
using the Import button in the Pool window.
This is a standard file dialog, where you can navigate to
other folders, audition files, etc. The following audio file
formats can be imported:
Wave (Normal or Broadcast, see “Broadcast Wave files” on
page 490)
AIFF and AIFC (Compressed AIFF)
•REX or REX 2 (see “Importing ReCycle files” on page 524)
Dolby Digital AC3 file (ac3 – if you have the Steinberg Dolby
Digital Encoder installed in your system) – Cubase only
DTS file (dts – if you have the Steinberg DTS Encoder in-
stalled in your system) – Cubase only
SD2 (Sound Designer II)
MPEG Layer 2 and Layer 3 (MP2 and MP3 files – see “Im-
porting compressed audio files” on page 525)
Ogg Vorbis (OGG files – see “Importing compressed audio
files” on page 525)
Windows Media Audio (Windows – see “Importing com-
pressed audio files” on page 525)
Wave 64 (W64 files)