User manual

Table Of Contents
293
The Sample Editor
Selecting an algorithm for the flattening
When you flatten the realtime processing, you can use the
MPEX 4 algorithm or the Realtime algorithm to process
the audio. The MPEX 4 algorithm may produce better
sound quality than the realtime processing. The Realtime
algorithm corresponds to the algorithm preset selected on
the Sample Editor toolbar. For a detailed description of
the available presets, see
“About time stretch and pitch
shift algorithms” on page 259.
Ö If you introduced VariAudio pitch modifications, the
MPEX presets will not be available and the algorithm pre
-
set “Standard – Solo” is used automatically.
The Realtime presets can be selected from the Algorithm
pop-up menu on the Sample Editor toolbar, see “Select-
ing an algorithm for realtime playback” on page 271.
In the Pool, you can select an algorithm for several se-
lected clips at a time.
Unstretching audio files
By selecting “Unstretch Audio” from the Realtime Pro-
cessing submenu of the Audio menu, all realtime time
stretching (by sizing or by warp tabs) is removed.
Ö Note that realtime transpose (in the info line) and Musi-
cal Mode will not be removed by this.
Whether the “Unstretch Audio” menu item is available de-
pends on whether the time stretching has been applied at
event or clip level:
If you have sized an audio event in the Project window
using “Sizing Applies Time Stretch” (see
“Resizing events
using time stretch” on page 64), you can undo the time
stretching by selecting the event in the Project window
and then applying “Unstretch Audio”.
This removes all time stretching and warp tabs.
When you have entered a tempo and/or length on the
toolbar, this information is saved for the source clip.
These changes cannot be undone using “Unstretch Audio”.