User manual

Table Of Contents
278
The Sample Editor
Auditioning and hitpoints
You can audition the hitpoint slices (i. e. the area be-
tween two hitpoints) by pointing and clicking in any slice
area.
The pointer changes to a speaker icon and the corresponding slice is
played back from the beginning to the end.
Navigating between hitpoints
You can navigate between the slices using the arrow
keys or by pressing the [Tab] key.
You can select the next or previous hitpoint marker us-
ing the Locate Next/Previous Hitpoint commands.
The default key commands for this are [Alt]/[Option]-[N] and [Alt]/[Op-
tion]-[B].
Editing hitpoints
You can change the state of a hitpoint, insert new hit-
points manually, and move existing hitpoints.
Hitpoints can have three different states: enabled, locked,
and disabled. “Enabled” is the normal state a hitpoint has
immediately after the detection. Hitpoints can be “dis
-
abled” so that they are still visible as gray triangles on the
timeline, but will not be taken into account for further oper-
ations. “Locking” hitpoints is an easy way to make sure
that hitpoints are not accidentally filtered out. Locked hit-
points are not affected by the Threshold slider and Beats
pop-up menu.
An enabled, a disabled, and a locked hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find
that you want to keep individual hitpoints that were filtered
out or disable hitpoints that you do not need. Furthermore,
you may want to lock certain hitpoints.
To lock a hitpoint, move the mouse pointer over the gray
triangle on the timeline so that the tooltip “Lock Hitpoint”
is shown. Click on the triangle.
This way, enabled and disabled hitpoints can be locked.
To lock a disabled hitpoint, you can also press [Alt]/
[Option] and move the mouse over the waveform. At posi-
tions where a disabled hitpoint can be locked, a gray hit-
point line and the tooltip “Lock Hitpoint” are shown. Click
to lock the hitpoint.
To lock multiple hitpoints, press [Shift]-[Alt]/[Option] so
that the tooltip “Lock multiple hitpoints” is shown and drag
a rectangle over the hitpoints.
All enabled and disabled hitpoints within the area defined by the rectan-
gle become locked.
To disable hitpoints, press [Shift] so that the tooltip
“Disable Hitpoints” is shown and click on the line of a sin
-
gle hitpoint or drag a rectangle over all the hitpoints that
you want to disable.
This way, enabled and locked hitpoints can be disabled.
To disable a locked hitpoint, you can also point the
mouse at the blue hitpoint triangle on the timeline so that
the tooltip “Disable Hitpoint” is shown. Click on the triangle.
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their orig-
inal state, e. g. because you still want them to be affected
by the Threshold slider.
To reset hitpoints to their original state, press [Ctrl]/
[Command]-[Alt]/[Option] so that the tooltip “Enable/Un
-
lock Hitpoints” is shown and drag a rectangle over the hit-
points.
All disabled and locked hitpoints within the area defined by the rectangle
are reset. Note that some of the hitpoints may still appear as disabled
due to the Threshold slider and Beats pop-up menu settings.
Inserting hitpoints
If you get too few hitpoints using the filter options, you can
insert hitpoints manually.
To insert a new hitpoint, press [Alt]/[Option] and click at
the position where you want to enter the new hitpoint (i. e.
at the start of the sound).
Manually added hitpoints are locked by default.
Moving hitpoints
If a hitpoint was either placed too far away from the start of
the sound or too far into the sound, you can move it.