User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
238
Automation
The following functions are available:
The Fill options
The Fill options define what happens in a specific section
of your project when you punch out of a running automa-
tion pass.
The Fill options write one particular value across a defined
section of your automation track – any previously created
data within this section is overwritten.
The following Fill options are available:
To Punch
Let’s say you are automating the volume for a pop-song in
realtime. The volume must be softer in the chorus section
than for the verse. You do not yet know how much softer,
but the change in volume from verse to chorus must be
abrupt.
Proceed as follows:
1. Select “Touch” as automation mode and click the “To
Punch” button once to activate it as Fill option.
The “To Punch” button is highlighted.
2. Start playback somewhere during the verse and touch
the fader at the moment of change from verse to chorus.
The automation pass is punched in.
3. Move the fader until you have found the volume setting
you need in the chorus and release the fader to punch out.
The volume curve is set from the point of punch out back to where you
punched in. The values written while moving the fader to find the right
value are deleted, and the volume jumps at exactly the right moment from
the value set in the verse to the value found for the chorus.
To Start
“To Start” is similar to the “To Punch” option, but with the
following difference: When “To Start” is selected, punch
-
ing out of automation will fill the automation track from
where you punched out to the start of the project.
To End
Let’s assume you are automating volume for the back-
ground tracks of a two-minute part in your project. Rather
than holding the fader for two minutes, you can proceed
as follows:
1. Select “Touch” as automation mode and click the “To
End” button once to activate it as Fill option.
The “To End” button is highlighted.
2. Start playback and touch the parameter control to
punch in the automation pass.
3. Move the fader until you have found the setting you
want and release the fader.
This will punch out the writing of automation data. As you let go of the
fader, the automation curve will take the found value setting, from where
you punched out to the end of the project.
Function Description
Delete All Automation
in Project
This removes all automation data from your proj-
ect.
Delete Automation of
Selected Tracks
This removes all automation data for the selected
track(s).
Delete Automation in
Range
This deletes all automation data between the left
and right locators on all tracks.
Freeze All Trim Auto-
mation in Project
This freezes all trim automation for all tracks in the
project, see
“Freeze Trim” on page 237.
Freeze Trim Automa-
tion of Selected
Tracks
This freezes all trim automation for the selected
tracks, see
“Freeze Trim” on page 237.










