User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
235
Automation
The Automation panel (Cubase only)
The Automation panel is a floating window, similar to the
Mixer and Transport panel, and can be left open while you
work. The Project window will always have the focus.
To show the Automation panel, open the Project menu
and select the Automation Panel option or click the “Open
Automation Panel” button on the Project window toolbar.
The Read/Write buttons
In the upper part of the Automation panel, you will find
Read and Write buttons. These are used to globally en-
able or disable the Read and Write buttons on all tracks.
• Click “Activate Read for all tracks” to enable all Read
buttons on all tracks/channels of your project.
Clicking “Deactivate Read for all tracks” will disable all Read buttons.
• Click “Activate Write for all tracks” to enable all Write
buttons (and, at the same time, all Read buttons) on all
tracks/channels of your project.
Clicking “Deactivate Write for all tracks” will disable all Write buttons.
The Read buttons will remain enabled.
Automation modes
Cubase provides three different punch out modes for au-
tomation, available on the upper part of the Automation
panel and on the Automation Mode pop-up menu on the
Project window toolbar.
The three modes available are “Touch”, “Auto-Latch”, and
“Cross-Over”. In all three modes, automation data will be
written as soon as a parameter control is touched in play
mode. They differ in the way the writing of automation data
is ended, i.
e. in their “punch out” behavior.
Note that you can change the automation mode at any time,
i. e. in play or stop mode or during an automation pass. You
can also assign key commands to the automation modes,
see
“Automation key commands” on page 241.
The current automation pass will always punch out as
soon as one of the following conditions is met, indepen-
dent of which automation mode is selected:
• If you disable Write.
• If you stop playback.
• If you activate Fast Forward/Rewind.
• If the project cursor reaches the right locator in Cycle mode.
• If you click in the ruler to move the project cursor (this is user-
definable and can be controlled via the Automation panel, see
“Automation Preferences” on page 241).
…and on the Project window toolbar.
Selecting the automation mode on the Automation panel…










