User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
201
Audio effects
• Inserts presets that contain insert effect combinations
These can contain the whole insert effects rack, complete with settings
for each effect, see
“Saving insert effect combinations” on page 203.
Selecting effect presets
Most VST effect plug-ins come with a number of useful
presets for instant selection.
To select an effect preset in the Presets browser, proceed
as follows:
1. Load an effect, either as a channel insert or into an FX
channel.
The control panel for the effect is displayed.
2. Click in the preset field at the top of the control panel.
This opens the Presets browser.
• You can also open the Presets browser from the In-
spector (Inserts tab) or the Channel Settings window.
3. In the Results section, select a preset from the list.
4. Activate playback to audition the selected preset.
Simply step through the presets until you find the right sound. It may be
helpful to set up cycle playback of a section to make comparisons be
-
tween different preset settings easier.
5. When you have found the preset that you want, dou-
ble-click on it (or click outside the Presets browser).
The preset is applied.
• To return to the preset that was selected when you
opened the Presets browser, click the “Revert to Last Set-
ting” button.
• You can also open the Presets browser by clicking the
button to the right of the preset field an selecting “Load
Preset” from the pop-up menu.
Ö The preset handling for VST 2 plug-ins is slightly differ-
ent, see “About earlier VST effect presets” on page 202.
The Browser sections
The Presets browser contains the following sections:
• The “Results” section lists the available presets for the
selected effect.
• The Filters section shows the available preset attributes
for the selected effect.
This section is similar to the Filters section in the MediaBay, see “The Fil-
ters section” on page 321. To show the Filters section, click the “Set Up
Window Layout” button and activate the Filters option.
• The Location Tree section allows you to specify the
folder that is searched for preset files.
To show the Location Tree section, click the “Set Up Window Layout”
button and activate the Location Tree option. Note that this is only avail
-
able if the Filters section is also active.
Saving effect presets
You can save your edited effect settings as presets for
further use (e. g. in other projects):
1. Open the Preset Management pop-up menu.










