User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
197
Audio effects
• In the Fader section of the Channel Settings window,
select the FX channel from the pop-up menu and adjust
its effect return level.
By adjusting the return level, you control the amount of the signal sent
from the FX channel to the output bus.
Setting the effect return level.
6. If you want the signal to be sent to the FX channel be-
fore the audio channel’s volume fader in the Mixer, click on
the Pre-Fader button for the send so that it lights up.
A send set to pre-fader mode.
Normally you want the effect send to be proportional to
the channel volume (post-fader send). The picture below
shows where the sends are “tapped” from the signal in
pre and post-fader mode:
Ö Use the channel’s Mute button to determine whether a
send in pre-fader mode is affected. This is done with the
“Mute Pre-Send when Mute” option in the Preferences di
-
alog (VST page).
• When one or several sends are activated for a channel,
the Send Effects buttons light up in blue.
Ö Cubase only: The FX channels themselves have
sends, too.
Bypassing the sends
• In the Mixer, you can click on the lit (blue) Sends State
button for a channel to bypass (disable) all its sends.
When the sends are bypassed, the button is yellow. Click the button
again to enable the sends.
• To bypass all sends for a track, click the “Bypass
Sends” button.
This button can be found on the right of the title bar of the Sends section
in the Inspector or the Channel Settings window. It lights up in yellow to
indicate that the inserts of this track are bypassed. In the track list and
the channel strip in the Mixer, the Sends State button will also light up in
yellow.
• You can also bypass individual sends in the channel
overview.
See “Insert effects in the channel overview” on page 191.
• You can also bypass the send effects by clicking the
“Bypass Inserts” button for the FX channel.
This bypasses the actual effects which may be used by several different
channels. Bypassing a send affects that send and that channel only. If
you bypass the insert effects, the original sound will be passed through.
This may lead to unwanted side effects (higher volume). To deactivate all
effects, use the mute button in the FX channel.
Setting pan for the sends (Cubase only)
There are several possibilities to set up pan for the sends:
• To position the send signal at center pan in the stereo
FX channel (or anywhere you like), route a send from a
mono channel to a stereo FX channel track.
Insert effects 1–6
EQ
Volume (fader)
Pre-fader sends
Post-fader sends
Insert effects 7–8
Input gain










