User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
196
Audio effects
• You can copy an effect into another effect slot (for the
same channel or between channels) by holding down [Ctrl]/
[Command] and dragging it onto another effect slot.
• To remove an insert effect from a slot, click in the slot
and select “No Effect” from the pop-up menu.
To reduce the CPU load, do this for all effects that you do not intend to
use.
• You can bypass individual effects (or all effects) by
clicking the corresponding Bypass button(s) for the FX
channel track.
See “Routing an audio channel or bus through insert effects” on page
190.
• You can also adjust level, pan and EQ for the effect re-
turn in the FX Channel Settings window.
This can also be done in the Mixer or in the Inspector.
Ö Remember that the more effect units you use, the
higher the CPU load.
Making settings for the sends
The next step is to set up a send for an audio channel and
route it to the FX channel. This can be done in the Mixer (in
the extended panel), in the Channel Settings window, or in
the Inspector for the audio track. The example below
shows the Channel Settings window, but the procedure is
similar for all the sections:
1. Click the “e” button for an audio channel to bring up
its Channel Settings window.
The send section is located to the left of the channel strip.
Each of the sends has the following controls:
• An On/Off button for activating/deactivating the effect
• A send level slider
• A pre/post-fader switch
•An “e” (edit) button
Note that the last three items are not shown until the send
is activated and an effect has been loaded.
2. Pull down the Routing pop-up menu for a send by
clicking in the empty slot, and select the desired routing
destination.
• If the first item on this menu (“No Bus”) is selected, the send is
not routed anywhere.
• Items called “FX 1”, “FX 2” etc. correspond to existing FX
tracks. If you renamed an FX track (see “Adding an FX channel
track” on page 195), that name will appear on this menu in-
stead of the default.
• The menu also allows for routing a send directly to output bus-
ses, separate output bus channels or Group channels.
• Cubase only: You can apply or remove a send to or from
all the selected channels at once by holding down [Shift]-
[Alt]/[Option] and selecting the desired effect from any of
the effect slots.
3. Select an FX channel track from the pop-up menu.
Now the send is routed to the FX channel.
4. Activate the On/Off button for the effect send.
Cubase only: If you hold down [Shift]-[Alt]/[Option] when clicking the but-
ton, you activate or deactivate this effect slot for all selected channels.
5. Click and drag the send level slider to a moderate
value.
The send level determines how much of the signal from the audio chan-
nel is routed to the FX channel via the send.
Setting the Send level.










