User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
163
The Mixer
Saving and loading Mixer settings
It is possible to save complete Mixer settings for all or all
selected audio-related channels in the Mixer. These can
later be loaded into any project. Channel settings are
saved as Mixer settings files. These have the file extension
“.vmx”.
Saving selected channels or all Mixer settings
Right-clicking somewhere in the Mixer panel or in the
Channel Settings window brings up the context menu
where the following Save options can be found:
• “Save Selected Channels” will save all channel settings
for the selected channels.
The input/output routing is not saved.
• “Save All Mixer Settings” saves all channel settings for
all channels.
When you select any of the above options, a standard file
dialog opens where you can select a name and storage lo-
cation on your disk for the file.
Loading selected channels
To load Mixer settings saved for selected channels, pro-
ceed as follows:
1. Select the same number of channels as when you
saved your Mixer settings.
• The Mixer settings are applied in the same order as they
were saved.
For example, if you save the settings for channels 4, 6 and 8, and apply
these settings to channels 1, 2 and 3, the settings saved for channel 4
are applied to channel 1, the settings saved for channel 6 to channel 2,
and so on.
2. Open the Mixer context menu and select “Load Se-
lected Channels”.
A standard file dialog opens, allowing you to locate the saved file.
3. Select the file and click Open.
The channel settings are applied to the selected channels.
Loading all Mixer settings
Selecting “Load All Mixer Settings” from the context menu
allows you to open a saved Mixer settings file, and have
the stored settings applied to all channels for which infor
-
mation is included in the file. All channels, output settings,
VST instruments, sends and “master” effects will be af-
fected.
!
When applying Mixer settings to fewer channels than
Mixer settings available in the saved file, some of the
saved settings are not needed and will be “left over”.
Since the saved settings are applied from “left to
right” (as shown in the Mixer), the settings for the
channels furthest to the right are the ones that are
not applied to any channels.
!
This function does not automatically add channels!
For example, if the saved Mixer settings are for 24
channels, and the Mixer you apply it to contains 16
channels, only the settings for channels 1 to 16 are
applied.










