User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
158
The Mixer
Panning Bypass
You can bypass the panning for all audio-related track
types. To do this, press [Shift]–[Alt]/[Option] and click on
the pan setting for the respective channel (on the fader
panel or in the extended Mixer view).
When panning is bypassed for a channel, the following
happens:
• Mono channels are panned center.
• Stereo channels are panned left and right.
• Surround channels are panned center (Cubase only).
Ö To deactivate Panning Bypass, simply press [Shift]-
[Alt]/[Option] and click again.
Using Channel Settings
For each audio channel strip in the Mixer and in the In-
spector and track list for each audio track, there is an Edit
button (“e”).
Clicking this opens the VST Audio Channel Settings win-
dow. By default, this window contains:
• A section with eight insert effect slots (see “Audio effects” on
page 187).
• Four EQ modules and an associated EQ curve display (see
“Making EQ settings” on page 159).
• A section with eight sends (see “Audio effects” on page 187).
• A duplicate of the Mixer channel strip (without the extended
panel but with the input and output settings panel).
You can customize the Channel Settings window, by
showing/hiding the different panels and/or by changing
their order:
• To specify which panels are shown or hidden, right-click in the
Channel Settings window, and activate/deactivate the corre-
sponding options on the Customize View submenu of the
context menu.
• To change the order of the panels, select “Setup…” on the
Customize View pop-up menu and use the “Move up” and
“Move Down” buttons.
Ö For further information, see the chapter “Customizing”
on page 531.
Every channel has its own Channel Settings window (al-
though you can view each in the same window if you like –
see below).
The Channel Settings window in its default configuration
is used for the following operations:
• Apply equalization, see “Making EQ settings” on page 159.
• Apply send effects, see “Audio effects” on page 187.
• Apply insert effects, see “Audio effects” on page 187.
• Copy channel settings and apply them to another channel, see
“Copying settings between audio channels” on page 161.
Changing channels in the Channel Settings window
You can view any channel’s settings from a single win-
dow.
If the “Sync Project and Mixer Selection” option is acti-
vated in the Preferences dialog (Editing–Project & Mixer
page), this can be done “automatically”:
• Open the Channel Settings window for a track and po-
sition it so that you can see both the Project window and
the Channel Settings window.
!
All channel settings are applied to both sides of a
stereo channel.
Click the Edit button to open the Channel Settings
window.










