User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
133
The transpose functions
The entire project will be played back with this root key. To
do so, the separate loops are transposed to match the
project root key. For example, if you have imported a bass
loop in C and the project root key is set to E, the bass loop
will be transposed up by 4 semitones.
3. With the root key set, record some audio or MIDI.
The recorded events will get the project root key.
4. When you are done, you can change the project root
key and your events will follow.
If the events do not contain root key information
Let’s say you have created a project by recording audio
and importing some MIDI loops, and you want to match
the root key of the whole project to the register of a certain
singer.
Proceed as follows:
1. Open the Project menu and select “Transpose” from
the Add Track submenu (or right-click the track list select
the corresponding option from the context menu).
A transpose track is created. You can only have one transpose track in a
project.
2. Set the project to the desired root key by selecting the
corresponding option from the Root Key pop-up menu in
the Project window toolbar.
3. Right-click the transpose track in the track list and se-
lect “Set root key for unassigned events” from the context
menu.
This sets the project root key for all parts or events not containing any
root key information. This option is only available, if a project root key has
been set.
Recording with a project root key
Let’s say that you want to record a guitar line for a project
that is in D# minor, but your guitar player prefers to play in
A minor. In this case, change the project root key to A, so
that you can record your guitar. Proceed as follows:
1. Open your project and set the project root key to A.
All parts and events will be transposed in order to match the root key.
2. Listen to your project and verify that no drums and
percussions have been transposed.
If drums have been transposed, select them and set their Global Trans-
pose setting to “Independent”.
3. Record your guitar line as desired.
4. When you are done and satisfied with the result, you
can change the project root key back to D# minor and
your events will follow.
!
If you work with drums or percussion, exclude these
from being transposed by setting the “Global Trans-
pose” setting on the info line to “Independent” (see
“The Global Transpose setting” on page 136).
!
If you work with drums or percussion, exclude these
from being transposed by setting the “Global Trans-
pose” setting on the info line to “Independent” (see
“The Global Transpose setting” on page 136).
!
For recorded audio events and MIDI parts, the
“Global Transpose” setting on the info line is auto
-
matically set to “Follow”, i. e. the events or parts will
get the project root key.










