User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
132
The transpose functions
Introduction
Cubase offers transpose functions for audio, MIDI and in-
strument parts and for audio events. These allow you to
create variations of your music or change the harmonics of
an entire project or separate sections.
Transpose can be applied on three levels:
• To the entire project
By changing the project Root Key in the Project window toolbar, the
whole project will be transposed (see
“Transposing an entire project with
the root key” on page 132).
• To sections of the project
By creating transpose events on the transpose track, you can set trans-
pose values for separate sections of your project (see “Transposing sep-
arate sections of a project using transpose events” on page 134).
• To individual parts or events
By selecting individual parts or events and changing their transpose value
in the info line, you can transpose individual parts or events (see
“Trans-
posing individual parts or events using the info line” on page 135).
Apart from the transpose features described in this chapter,
you can also transpose all MIDI notes on the selected track
using the MIDI modifiers (see
“Transpose” on page 350),
selected notes using the Transpose dialog (see “Trans-
pose” on page 367), and MIDI tracks using MIDI effects
(see the separate PDF document “Plug-in Reference”).
Transposing your music
In the following sections we will describe the different
possibilities of transposing your music. Note that these
can also be combined. However, we recommend you to
set the root key first, before recording or changing trans
-
pose values on the transpose track.
Transposing an entire project with the root key
The root key you specify for a project will be the reference
that audio or MIDI events in your project will follow. You
can however exclude separate parts or events from being
transposed, e.
g. drums or percussion (see “The Global
Transpose setting” on page 136).
Depending on whether you are using events which already
contain root key information or not, the procedures differ
slightly.
If the events already contain root key information
Let’s say you want to create a project based on loops.
Proceed as follows:
1. Open the MediaBay and drag some loops into an
empty project, see “Inserting the files into the project” on
page 318.
For this example, import audio loops with different root keys.
2. Open the Root Key pop-up menu in the Project win-
dow toolbar and set the project root key.
If the Root Key pop-up menu is not visible, right-click the toolbar and se-
lect the “Project Root Key” option from the context menu. By default, no
project root key is specified (“-”).
!
The transpose functions do not change the actual
MIDI notes or the audio, but only affect the playback.
!
As a general rule, always set the root key first when
you work with content with a defined root key.










