User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
121
Fades, crossfades and envelopes
Creating crossfades
Overlapping audio material on the same track can be cross-
faded, for smooth transitions or special effects. You create
a crossfade by selecting two consecutive audio events and
selecting the Crossfade command on the Audio menu (or
by using the corresponding key command, by default [X]).
The result depends on whether the two events overlap or
not:
• If the events overlap, a crossfade is created in the over-
lapping area.
The crossfade will be of the default shape (linear, symmetric), but you
can change this as described below.
Ö The default crossfade length and shape are set in the
Crossfade dialog (see “The Crossfade dialog” on page
121).
• If the events do not overlap but are directly consecutive
(lined up end-to-start, with no gap) it is still possible to
crossfade them – provided that their respective audio
clips overlap! In this case, the two events are resized so
that they overlap, and a crossfade of the default length
and shape is applied.
• If the events do not overlap and cannot be resized
enough to overlap, a crossfade cannot be created.
• You can specify the length of the crossfade using the
Range Selection tool: make a selection range covering the
desired crossfade area and use the Crossfade command
on the Audio menu.
The crossfade is applied to the selected range (provided that the events
or their clips overlap, as described above).
Ö You can also make a selection range after creating the
crossfade and use the function “Adjust fades to Range”
on the Audio menu.
• Once you have created a crossfade, you can edit it by
selecting one or both crossfaded events, and selecting
“Crossfade” from the Audio menu again (or by double-
clicking in the crossfade zone).
This opens the Crossfade dialog.
Removing crossfades
To remove a crossfade, proceed as follows:
• Select the corresponding events and select “Remove
Fades” from the Audio menu.
• Use the Range Selection tool to select all fades and
crossfades you wish to remove, and select “Remove
Fades” from the Audio menu.
• Select a crossfade by clicking, and drag it outside the
track.
The Crossfade dialog
Options and settings
The Crossfade dialog contains separate, but identical, sec-
tions for the fade-in and fade-out curve settings in the
crossfade on the left, and common settings on the right:
Crossfade area
Option Description
Fade curve
displays
These displays show the shape of the fade out and
fade in curve, respectively. Click on a curve to add
points, click and drag existing points to change their
shape, or drag a point outside the display to remove it.
Curve buttons The curve kind buttons determine whether the corre-
sponding fade curve consists of spline curve segments
(left button), damped spline segments (middle button)
or linear segments (right button).
The curve shape buttons give you quick access to
some common curve shapes.










