User manual

Table Of Contents
115
Quantizing MIDI and audio
If you open the Quantize Panel for an edit group and at
least one of the tracks has hitpoints, the “Slice Rules”
section appears.
The section “Slice Rules”
In this section you determine how the audio events are
sliced at the hitpoints.
Hitpoint Tracks
In this column, all audio tracks of your edit group that have
hitpoints are displayed.
Priority
In this column, you define a priority for each track. This
specifies which hitpoints are used to slice your audio
events.
Click on the stars and drag the mouse to the right or to
the left to specify a priority.
If you drag the mouse to the far left so that no star is shown, the corre-
sponding track has no priority and will not be considered for slicing.
The track with the highest priority will define where the
audio is sliced, i.
e., the audio on all tracks will be sliced at
all hitpoints of this track.
If you set up the same priority for several tracks, the cut-
ting position is defined by the track, with the first hitpoint
within the range defined by the Range parameter (see be
-
low). This will be decided for each cutting position anew.
If the zoom factor is high enough, cutting positions are
marked in the Project window by vertical lines:
The red lines indicate the cutting position on the main track,
i. e. on the track whose hitpoint defines the cutting position.
The black lines indicate the cutting position on all other tracks.
Range
With this parameter, you can set the minimum distance
between two hitpoints on different tracks. Hitpoints that
are located within this range are considered as marking
the same beat, according to the following rules:
One of the tracks has a higher priority, its hitpoint will be used
as cutting position.
The tracks have the same priority, the first hitpoint in the range
will be used.
Offset
With this parameter, you can determine an offset, allowing
for slight variations of the cutting position. The Offset value
determines how far before the actual hitpoint position an
audio event is sliced. This is useful if you want to create
crossfades at the slice positions (see
“The Crossfades sec-
tion” on page 116). Furthermore, it helps to avoid cutting off
signals on tracks that do not contain any hitpoints.
Slice
If you click the Slice button all audio events of the edit
group are sliced at exactly the same positions according
to your settings. The event snap points are set to the posi
-
tion of the hitpoint with the highest priority.
The original start time will be attached to the resulting au-
dio events. If you move an audio event manually, the origin
start time is reset to the new position (like MIDI) and func-
tions like Undo Quantize have no longer effect on such
events.
Reset
This undoes the slicing and restores the original state of
the audio events.