User manual

Table Of Contents
114
Quantizing MIDI and audio
Length (MIDI only)
Use this parameter to specify how much the length of the
notes is affected by the groove. This is done by modifying
the note-off value.
Ö For drums, the Length setting will be ignored as drum
sounds cannot be sustained.
Pre-Quantize
This pop-up menu lets you quantize your audio or MIDI to
a musical grid before groove quantizing. This helps you to
get the notes closer to their groove destination.
For example, if you apply a shuffle groove to a 16th note
pattern, you can try to set up a Pre-Quantize value of 16 to
“straighten up” the timing before applying the groove
quantizing.
Max. Move
Here, you can specify a note value that defines the maxi-
mum distance by which your audio or MIDI is moved
within the quantize grid. This prevents you from moving
material that you do not want to move.
Orig. Position
If you activate this option, the selected audio or MIDI re-
verts to its original position on the grid when quantizing.
Quantizing multiple audio tracks
(Cubase only)
You can quantize multiple audio tracks at the same time.
However, to maintain phase accuracy, all tracks have to be
sliced at exactly the same start and end positions. Only then
the resulting slices can be quantized without risk of getting
phase errors.
Multi-track quantization comprises the following steps:
Creating edit groups and calculating hitpoints (preparations)
Creating slices
Setting up quantize options
Crossfading
These steps are described in the following paragraphs.
Preparations
To prepare your audio tracks for quantization, proceed as
follows:
1. Place the audio tracks that you want to quantize simul-
taneaously in a folder track.
For further information on folder tracks, see “Organizing tracks in folder
tracks” on page 79.
2. Activate the “=” button for Group Editing for the folder
track.
When you select one event, all other events belonging to the edit group
are also selected. This ensures that all edits are performed on all audio
tracks inside the edit group, see
“About Group Editing (Cubase only)” on
page 80.
3. Open the Sample Editor and calculate hitpoints for at
least one of the audio tracks in the group.
Calculating hitpoints for the “main” track that provides the characteristic
groove (e.
g. kick, snare, hihat) will suffice. For further information on calcu-
lating hitpoints, see “The Sample Editor” on page 261.
4. Open the Quantize Panel.
The Quantize Panel for multiple audio tracks