User manual

Table Of Contents
42
The Project window
Open Options Dialog
An Options dialog appears when you import, allowing you to select
whether you want to copy the files to the Audio folder and/or convert
them to the project settings. Please note the following:
– When importing a single file of a format other than the project settings,
you can specify which properties (sample rate and/or resolution) should
be changed.
– When importing multiple files at the same time, you can select to con-
vert the imported files automatically if necessary, i.e. if the sample rate is
different than the project’s or the resolution is lower than the project
setting.
Use Settings
No Options dialog will appear when you import. Instead, you can choose
to make any of the options below the pop-up the standard action(s). Ac-
tivate any number of the following options to have them performed auto-
matically each time you import audio files:
Creating parts
Parts are containers for MIDI or audio events. If you record
MIDI, a MIDI part is automatically created, containing the
recorded events. You can also create empty audio or MIDI
parts and later add events to them.
There are two ways to do this:
Draw a part on a MIDI or audio track with the Pencil tool.
You can also draw parts by pressing [Alt]/[Option] and using the Arrow
tool.
Double-click with the Arrow tool on a MIDI or audio
track, between the left and right locator.
To add events to a MIDI part, you use the tools and func-
tions in a MIDI editor (see “The Key Editor – Overview” on
page 340). Adding events to audio parts is done in the
Audio Part Editor (see “Window overview” on page 255)
by pasting or by using drag and drop.
You can also gather existing audio events into a part, by
using the “Events to Part” function on the Audio menu.
This creates an audio part containing all selected audio events on the
same track. To remove the part and make the events appear as indepen-
dent objects on the track again, select the part and use the “Dissolve
Part” function on the Audio menu.
Auditioning audio parts and events
Audio parts and events can be auditioned in the Project
window with the Play tool:
1. Select the Play tool.
Note that the Play tool and the Scrub tool share the same tool button. If the
tool icon on the toolbar doesn’t show a speaker symbol, first click on the
icon to select it, then click again and select “Play” from the pop-up menu.
2. Click where you want playback to start, and keep the
mouse button pressed.
Only the track on which you click is played back, starting at the click po-
sition.
3. Release the mouse button to stop playback.
Option Description
Copy Files to
Working
Directory
If files are not already in the project’s audio folder they are
copied there before being imported.
Convert and
Copy to
Project If
Needed
If files are not already in the project’s audio folder they are
copied there before being imported. Furthermore, if the
files have a different sample rate or a lower resolution than
the project settings, they are automatically converted.
Split multi-
channel files
If you import a multi-channel audio file (including two-
channel stereo files), it will be split into a number of mono
files – one for each channel – which are placed on sepa-
rate, automatically created mono tracks.
!
When auditioning, audio will be routed directly to the
Control Room (Cubase only), if the Control Room is
activated. When the Control Room is deactivated,
the audio will be routed to the default output bus,
bypassing the audio channel’s settings, effects and
EQs. In Cubase Studio, the Main Mix bus is always
used for monitoring.