User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
412
Editing tempo and signature
Now, if you simply adjusted that beat in the tempo grid to
match the beat in the recording, the tempo event at the
first downbeat would be changed – this would ruin the
match in the previous bars! We need to lock these by in-
serting a new tempo event.
9. Locate the last beat that is in sync.
This would be the beat just before the position where the audio and
tempo drift apart.
10. Press [Shift] and click at that position to insert a tempo
event there.
This locks this matched position. The material to the left will not be af-
fected when you make adjustments further along.
11. Now match the tempo grid to the next (unmatched)
beat by clicking and dragging with the Time Warp tool.
The tempo event you inserted in step 10 will be adjusted.
12. Work your way through the recording this way – when
you find that the recording drifts from the tempo, repeat
steps 9 to 11 above.
Now the tempo track follows the recording and you can
add more material, rearrange the recording etc.
Matching to hitpoints
If you have calculated hitpoints for the audio event you are
editing, these will be shown when the Time Warp tool is
selected.
• The number of hitpoints shown depends on the Hitpoint Sen-
sitivity slider setting you’ve made in Hitpoint mode.
• If you activate the Snap to Zero Crossing button on the tool-
bar, the Time Warp tool will snap to hitpoints when you drag
the tempo grid.
• You can use the Create Markers from Hitpoints function (on
the Hitpoints submenu of the Audio menu) to create markers
at the hitpoint positions. This can be useful when using the
Time Warp tool in the Project window, as the tool will be mag-
netic to markers (if Snap to Events is activated on the toolbar).
Using the Time Warp tool in a MIDI editor
This is very similar to using the tool in an audio editor:
• When you use the Time Warp tool, a tempo event is automat-
ically inserted at the beginning of the edited part – this tempo
event will be adjusted when you warp the tempo grid with the
tool. Material before the edited part will not be affected.
• Only the default mode for the Time Warp tool is available. So
when you use the tool, the edited MIDI track is temporarily
switched to linear time base.
• The rulers in the MIDI editors can be set to “Time Linear” or
“Bars+Beats Linear” mode (see “The ruler” on page 340) –
the Time Warp tool requires Time Linear mode. If necessary,
the ruler mode will be switched when you select the Time
Warp tool.
• If Snap is activated on the toolbar in the MIDI editor, the tool
will snap to the start and end of MIDI notes when you drag the
tempo grid.
Typically, you would use the Time Warp tool in a MIDI
editor to match the Cubase tempo to freely recorded MIDI
material (much like the audio example above).










