User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
353
The MIDI editors
Ö If there is more than one note at the same position
(e.g. a chord), their velocity bars will overlap in the control-
ler lane.
If none of the notes are selected, all notes at the same position will be set
to the same velocity value when you draw. To edit the velocity of only one
of the notes at the same position, first select the note in the note display.
Now, editing will only affect the velocity of the selected note.
You can also adjust the velocity of a single note by select-
ing it and changing its velocity value on the info line.
Editing articulations
It is also possible to add and edit musical expressions or
articulations in the controller lane. This is described in de-
tail in the chapter “VST Expression” on page 372.
Adding and editing events in the controller display
When any option other than “Velocity” is selected for a
controller lane, you can create new events or edit the val-
ues of existing events using the Pencil tool or the Line tool
in its various modes:
• Clicking with the Pencil tool or the Line tool in Paint
mode creates a new event.
• Press [Alt]/[Option] and use the Pencil tool or the Line
tool in Paint mode to modify the value of an event (without
creating a new one).
Note that you can click and drag to change or add multiple events, draw
controller curves, etc. You can press or release [Alt]/[Option] while draw-
ing, switching dynamically between “edit mode” and “create mode”.
If you want to enter or adjust a single event, click once
with the Pencil tool or the Line tool in Paint mode.
If you want to “paint a curve”, drag with the tool in the con-
troller lane (keeping the mouse button pressed):
Ö With the Pencil tool and the Line tool in Paint mode, the
quantize value determines the “density” of created control-
ler curves (if Snap is activated, see “Snap” on page 344).
For very smooth curves, you should use a small quantize value or turn off
Snap. However, this will create a very large number of MIDI events, which
can cause MIDI playback to “stutter” in some situations. A medium-low
density is often sufficient.
• Clicking and dragging with the Line tool in Line mode
shows a line in the controller lane, and creates events with
values aligned to this line.
This is the best way to draw linear controller ramps. If you press [Alt]/[Op-
tion], no new events are created – use this mode for modifying existing
controller curves.
• The Parabola mode works in the same way, but aligns
the values to a parabola curve instead, giving more “natu-
ral” curves and fades.
Note that the result depends on the direction from which you draw the
parabola.
When you move the pointer in the controller lane, the corresponding
value is displayed in this field.
Converting a controller curve to a ramp using the
Line tool.










