User manual

Table Of Contents
349
The MIDI editors
You can edit the values on the info line using regular value
editing. This allows you to move, resize, transpose or
change velocity of events in a very precise manner. It is
also possible to click the Pitch or Velocity field in the info
line and play a note on your MIDI keyboard – the pitch or
velocity will be adjusted according to the note you played.
Ö If you have several events selected and change a value,
all selected events will be changed by the set amount.
Ö If you have several events selected, hold down [Ctrl]/
[Command] and change a value, the change will be abso-
lute.
In other words, the value setting will be the same for all selected events.
How the Key Editor handles drum maps
When a drum map is assigned to a MIDI or instrument track
(see “Working with drum maps” on page 361), the Key Ed-
itor will display the drum sound names as defined by the
drum map.
In Cubase, the name of the drum sound is displayed in the
following locations:
This allows you to use the Key Editor for drum editing, e.g.
when editing drum note lengths (which may be necessary
for some external instruments) or when editing several
parts, to identify drum events.
How the Key Editor handles Expression maps
When an expression map is assigned to a MIDI track (see
the chapter “VST Expression” on page 372), the Key Editor
will display the musical articulations defined for that map, in
the following locations:
For more information, see the chapter “VST Expression”
on page 372.
Editing notes via MIDI
You can change the properties of notes via MIDI. For ex-
ample, this can be a fast way to get the right velocity value,
since you will hear the result even as you edit:
1. Select the note you want to edit.
2. Click on the MIDI Input button on the toolbar.
Click this button to enable editing via MIDI.
In the info line, in the Pitch field. In the Mouse Note Value field.
In the event itself (provided that the
zoom factor is high enough).
When dragging a note.
In the info line.
In the event itself if the vertical zoom factor
is high enough. If the horizontal zoom factor
is high enough, the attribute description is
also shown.
In the Controller lane.