User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
271
The Pool
Prepare Archive
The option “Prepare Archive” on the Media menu is useful
if you want to archive a project. It verifies that every clip
referenced in the project is located in the same folder, and
takes actions if that is not the case:
• Any files that are located outside the current project
folder will be copied into it.
Please note that audio files residing within the project folder will not be
copied to the audio folder. You will therefore have to copy them there
manually before backing up the audio folder or save them separately dur-
ing backup, see below.
• If any processing has been applied, you will be asked
whether you want to Freeze Edits.
If you do this, you do not have to archive the Edits folder. Everything be-
longing to the project will be contained in the project file and the Audio
folder.
Once you have performed a Prepare Archive, you can copy
the project file, the Audio folder and any other audio mate-
rial you saved in the project folder to a different location,
e.g. a backup disk.
It is not necessary to archive the Images folder, since
these Images can be recreated by Cubase. You may also
find a file with the extension “.csh” in the project folder.
This contains image information for edited clips and other
data that can be recreated, so it can safely be deleted.
Importing and exporting Pool files
(Cubase only)
You can import or export a Pool as a separate file (file ex-
tension “.npl”), by using the “Import Pool” and “Export
Pool” options on the Media or context menu.
When you import a Pool file, the file references in it are
“added” to the current Pool.
Ö Since the audio and video files are only referenced but
not saved in the Pool file, the Pool import is only useful if
you have access to all referenced files (which preferably
should have the same file paths as when the Pool was
saved).
You can also save and open libraries. These are stand-
alone Pool files that are not associated with a project.
Working with libraries (Cubase only)
You can use libraries to store sound effects, loops, video
clips, etc., and transfer media from a library into a project
by using drag and drop. The following library functions are
available on the File menu:
New Library
Creates a new library. Just as when creating new projects,
you will be asked to specify a project folder for the new li-
brary (in which media files will be stored). The library will
show up as a separate Pool window in Cubase.
Open Library
Opens a file dialog for opening a saved library file.
Save Library
Opens a file dialog for saving the library file (file extension
“.npl”).
!
Video clips are always referenced and not stored in
the project folder.










