User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
26
The Project window
Background
The Project window is the main window in Cubase. This
provides you with an overview of the project, allowing you
to navigate and perform large scale editing. Each project
has one Project window.
About tracks
The Project window is divided vertically into tracks, with a
timeline running horizontally from left to right. The follow-
ing track types are available:
About parts and events
The tracks in the Project window contain parts and/or
events. Events are the basic building blocks in Cubase.
Different event types are handled differently in the Project
window:
• Video events and automation events (curve points) are always
viewed and rearranged directly in the Project window.
• MIDI events can always be found in MIDI parts, which are con-
tainers for one or more MIDI events. MIDI parts are rearranged
and manipulated in the Project window. To edit the individual
MIDI events in a part, you have to open the part in a MIDI edi-
tor (see “The MIDI editors” on page 337).
Track type Description
Audio For recording and playing back audio events and audio
parts. Each audio track has a corresponding audio chan-
nel in the mixer.
An audio track can have any number of automation tracks
for automating mixer channel parameters, effect settings,
etc.
Folder Folder tracks function as containers for other tracks,
making it easier to organize and manage the track struc-
ture. They also allow you to edit several tracks at the
same time. See “Folder tracks” on page 53.
FX Channel FX channel tracks are used for adding send effects. Each
FX channel can contain up to eight effect processors – by
routing effect sends from an audio channel to an FX chan-
nel, you send audio from the audio channel to the effect(s)
on the FX channel. Each FX channel has a corresponding
channel strip in the mixer – in essence an effect return
channel. See the chapter “Audio effects” on page 150.
All FX channel tracks are automatically placed in a special
FX channel folder in the Track list, for easy management.
An FX channel can also have any number of automation
tracks for automating mixer channel parameters, effect set-
tings, etc.
Group
Channel
By routing several audio channels to a Group channel,
you can submix them, apply the same effects to them,
etc. (see “Using group channels” on page 127).
A Group channel track contains no events as such, but
displays settings and automation curves for the corre-
sponding Group channel. Each Group channel track has
a corresponding channel strip in the mixer. In the Project
window, Group channels are organized as tracks in a
special Group Tracks folder.
Instrument This allows you to create a track for a dedicated instru-
ment, making e.g. VST instrument handling easier and
more intuitive. Instrument tracks have a corresponding
channel strip in the mixer. Each instrument track can have
any number of automation tracks in the Project window.
However, Volume and Pan are automated from within the
mixer. It is possible to edit Instrument tracks directly in
the Project window, using the Edit In-Place function (see
“The In-Place Editor” on page 356). For more information
on instrument tracks, see the chapter “VST Instruments
and Instrument tracks” on page 169.
MIDI For recording and playing back MIDI parts. Each MIDI
track has a corresponding MIDI channel strip in the mixer.
It is possible to edit MIDI tracks directly in the Project
window, using the Edit In-Place function (see “The In-
Place Editor” on page 356).
A MIDI track can have any number of automation tracks
for automating mixer channel parameters, insert and send
effect settings etc.
Marker The Marker track displays markers which can be moved
and renamed directly in the Project window (see “Mark-
ers” on page 54). A project can have only one marker
track.
Arranger The Arranger track is used for arranging your project, by
marking out sections in the project and determining in
which order they should be played back. See the chapter
“The Arranger track” on page 96.
Ruler
(Cubase only)
Ruler tracks contain additional rulers, displaying the time-
line from left to right. You can use any number of ruler
tracks, each with a different display format if you wish.
See “The ruler” on page 33 for more information about
the ruler and the display formats.
Signature Time signature events can be added and edited on the
signature track, or in the Tempo Track Editor window. A
project can have only one signature track. See the chap-
ter “Editing tempo and signature” on page 401 for details.
Tempo You can create tempo changes within a project using the
tempo track. A project can have only one tempo track.
See the chapter “Editing tempo and signature” on page
401 for details.
Transpose The Transpose track allows you to set global key
changes. A project can have only one transpose track.
See the chapter “The Transpose functions” on page 103.
Video For playing back video events. A project can have only
one video track.
Track type Description










