User manual

Table Of Contents
241
The Sample Editor
Moving the insert position of existing warp tabs
If you simply wish to change the insert position of a warp
tab in the audio, click and drag the warp tab header in the
ruler. However, this will change the warping.
Bypassing warp tabs
You can disable all warp modifications by activating the
Disable Warp Changes button in the AudioWarp tab or by
setting up and using the “Bypass Warping” key command
in the Key Commands dialog, Sample Editor category (see
“Key commands” on page 479).
Deleting warp tabs
You can configure a tool modifier for deleting warp tabs in
the Preferences dialog (Editing–Tool Modifiers–Audio-
Warp tool). To delete a warp tab, hold down the tool mod-
ifier so that the pointer becomes an eraser and click on
the warp tab.
Resetting warp modifications
To reset all warp changes, click the Reset button on the
AudioWarp tab.
Creating warp tabs from hitpoints
You can also create warp tabs from hitpoints selecting
“Create Warp Tabs from Hitpoints” on the Realtime Pro-
cessing submenu of the Audio menu.
For descriptions of how hitpoints are created and edited
please see “Using hitpoints” on page 235.
Flattening the realtime processing
You can “flatten” the realtime processing at any time. This
can be done to serve two purposes; to reduce the CPU
load and to optimize the sound quality of the processing.
The flatten function takes the following into account:
Warp modifications (see “Free Warp” on page 238 and
“Warping segments” on page 250), even when Bypass is ac-
tivated. After the flattening, your Warp tabs will be lost. How-
ever, you can undo this function as usual.
VariAudio pitch modifications (see “Changing the pitch” on
page 247), even when Bypass is activated. In this case, the
Realtime algorithm (Solo preset) will be used. After the flatten-
ing, your VariAudio data will be lost. However, you can undo
this operation.
Event transpose (see “Transposing individual parts or events
using the info line” on page 106).
Select the audio event(s) you wish to process and se-
lect “Flatten” from the Realtime Processing submenu of
the Audio menu.
You should also use this function before applying any offline processing.
When the flatten processing is applied, a copy of the original file is auto-
matically created in the Pool so that the original audio clip remains intact.
Selecting an algorithm for the flattening (Cubase only)
When you flatten the realtime processing, you can use the
MPEX 4 algorithm to process the audio, which may pro-
duce better sound quality than the realtime processing.
This is also the only way to achieve polyphonic formant
conserving pitch shifting, apart from offline processing.
!
In the Pool, you can select an algorithm for several
selected clips at a time.
!
If you are working with VariAudio pitch shifting, the
Realtime algorithm (Solo preset) will be used auto-
matically.