User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
228
The Sample Editor
Cut, Copy and Paste
The Cut, Copy and Paste commands (on the Edit menu in
the Process tab of the Sample Editor Inspector or in the
main Edit menu) work according to the following rules:
• Selecting Copy copies the selection to the clipboard.
• Selecting Cut removes the selection from the clip and
moves it to the clipboard.
The section to the right of the selection is moved to the left to fill the gap.
• Selecting Paste copies the data on the clipboard into
the clip.
If there is a selection in the editor, this will be replaced by the pasted
data. If there is no selection, the pasted data will be inserted starting at
the selection line. The section to the right of the line will be moved to
make room for the pasted material.
The pasted data will be inserted at the selection line.
Delete
Selecting Delete (on the Edit menu in the Process tab of
the Sample Editor Inspector or in the main Edit menu or by
pressing [Backspace]) removes the selection from the
clip. The section to the right of the selection is moved to
the left to fill out the gap.
Insert Silence
Selecting “Insert Silence” (on the Edit menu in the Process
tab of the Sample Editor Inspector or in the Range sub-
menu of the main Edit menu) will insert a silent section with
the same length as the current selection, at the selection
start.
• The selection will not be replaced, but moved to the
right to make room.
If you want to replace the selection, use the “Silence” function instead
(see “Silence” on page 211).
Processing
The Processing features (on the Select Process menu in
the Process tab of the Sample Editor Inspector or in the
Process submenu on the Audio menu) can be applied to
selections in the Sample Editor, as can the effects (on the
Select Plug-in menu in the Process tab of the Sample Ed-
itor Inspector or in the Plug-ins submenu on the Audio
menu). See the chapter “Audio processing and functions”
on page 204.
Creating a new event from the selection using drag&drop
You can create a new event that plays only the selected
range, using the following method:
1. Make a selection range.
2. Press [Ctrl]/[Command] and drag the selection range
to the desired audio track in the Project window.
Creating a new clip or audio file from the selection
You can extract a selection from an event and either cre-
ate a new clip or a new audio file, in the following way:
1. Make a selection range.
2. Holding [Alt]/[Option], right-click to open the context
menu and select “Bounce Selection” from the Audio sub-
menu.
Provided that the “Popup Toolbox on Right Click” option in the Preferen-
ces dialog (Editing–Tools page) is activated, a right-click holding a mod-
ifier key brings up the context menu.
A new clip is created and added to the Pool, and another
Sample Editor window will open with the new clip. The
new clip will refer to the same audio file as the original clip,
but will only contain the audio corresponding to the selec-
tion range.
Working with regions
Regions are sections within a clip. One of the main uses for
regions is Cycle recording, in which the different “takes”
are stored as regions (see “Recording audio in cycle mode”
on page 75). You can also use this feature for marking im-
portant sections in the audio clip. Regions can be dragged
into the Project window from the Sample Editor or the Pool
to create new audio events. From the Pool, you can also ex-
port a region to disk as a new audio file.
Regions are best created, edited and managed in the
Sample Editor.










