User manual

Table Of Contents
220
The Sample Editor
Background
The Sample Editor allows you to view and manipulate audio
by cutting and pasting, removing or drawing audio data,
processing or applying effects (see “Audio processing and
functions” on page 204). This editing can be called “non-
destructive”: The actual file (if created or imported from
outside the project) will remain untouched and using the
Offline Process History you can undo modifications or re-
vert to the original settings at any time (see “The Offline
Process History dialog” on page 214).
The Sample Editor also contains most of the AudioWarp
related functions, i.e. the realtime time stretching and pitch
shifting functions in Cubase. These can be used to match
the tempo of any audio loop to the project tempo (see “Au-
dioWarp: Tempo matching audio” on page 231).
The VariAudio features allow you to edit monophonic vocal
recordings in pitch and time, as easily as editing MIDI in the
Key Editor. In these realtime pitch modifications the transi-
tions will be kept so that the sound will remain natural. The
pitch detection and correction is “non-destructive”, i.e. you
can always undo modifications or revert to the original ver-
sions. See “VariAudio (Cubase only)” on page 243.
Another special feature of the Sample Editor is hitpoint
detection. Hitpoints allow you to create “slices”, which are
useful, for example, if you want to change the tempo with-
out affecting the pitch (see “Working with hitpoints and
slices” on page 234).
Opening the Sample Editor
You open the Sample Editor by double-clicking an audio
event in the Project window or the Audio Part Editor, or by
double-clicking an audio clip in the Pool. You can have
more than one Sample Editor window open at the same
time.
Note that double-clicking an audio part in the Project
window will open the Audio Part Editor, even if the part
only contains a single audio event.
This is described in a separate chapter, see “The Audio Part Editor” on
page 254.