User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
158
Audio effects
• All FX channel tracks you create will appear in a dedi-
cated “folder” track in the Track list.
This makes it easy to manage and keep track of all your FX channel
tracks, and also allows you to save screen space by folding in the FX
Channel folder.
FX channel tracks are automatically named “FX 1”, “FX 2” etc., but you
can rename them if you wish. Just double-click the name of an FX chan-
nel track in either the Track list or the Inspector and type in a new name.
Adding and setting up effects
As mentioned above, you can add a single insert effect
when you create the FX channel track. To add and set up
effects after the FX channel track is created, you can ei-
ther use the Inspector for the track (click the Inserts tab)
or the VST FX Channel Settings window:
1. Click the Edit (“e”) button for the FX channel track (in
the Track list, mixer or Inspector).
The FX Channel Settings window appears, similar to a regular Channel
Settings window.
On the left in the window you can find the Inserts section with eight ef-
fect slots.
2. Make sure the FX channel is routed to the correct out-
put bus.
This is done with the Output Routing pop-up menu at the top of the fader
section (also available in the mixer and Inspector).
3. To add an insert effect in an empty slot (or to replace
the current effect in a slot), click in the slot and select an
effect from the pop-up menu.
This works just like when selecting insert effects for a regular audio
channel.
4. When you add an effect, its control panel will automat-
ically appear. When you set up send effects, you would
normally set the wet/dry Mix control to all “wet”.
This is because you control the balance between the wet and the dry sig-
nal with the effect sends. For more information, see “Editing effects” on
page 163.
• You can add up to eight effects for an FX channel.
The signal will pass through all the effects in series. It is not possible to
adjust the send and return levels separately for the effects – this is done
for the FX channel as a whole. If what you want is several separate send
effects (where you can control the send and return levels independently),
you should instead add more FX channel tracks – one for each effect.
• You can reorder the effects by clicking in the area above
the name field and dragging the effect onto another slot.
• You can copy an effect into another effect slot (for the
same channel or between channels) by holding down
[Ctrl]/[Command] and dragging it onto another effect slot.
• To remove an insert effect from a slot, click in the slot
and select “No Effect” from the pop-up menu.
You should do this for all effects that you do not intend to use, to reduce
the CPU load.
• You can bypass individual effects (or all effects) by
clicking the corresponding Bypass button(s) for the FX
channel track.
See “Routing an audio channel or bus through insert effects” on page 153.
• You can also adjust level, pan and EQ for the effect re-
turn in the FX Channel Settings window.
This can also be done in the mixer or in the Inspector.
Ö Remember that the more effect units you use, the
higher the CPU load.










