Plug-in Reference
Table Of Contents
- Table of Contents
- The included effect plug-ins
- Introduction
- Delay plug-ins
- ModMachine (Cubase only)
- MonoDelay
- PingPongDelay
- StereoDelay
- Distortion plug-ins
- AmpSimulator
- DaTube
- Distortion
- SoftClipper (Cubase only)
- Dynamics plug-ins
- Compressor
- DeEsser (Cubase only)
- EnvelopeShaper (Cubase only)
- Expander (Cubase only)
- Gate
- Limiter
- Maximizer
- MIDI Gate
- MultibandCompressor (Cubase only)
- VintageCompressor (Cubase only)
- VSTDynamics
- EQ plug-ins
- GEQ-10/GEQ-30 (Cubase only)
- StudioEQ (Cubase only)
- Filter plug-ins
- DualFilter
- StepFilter
- ToneBooster
- Tonic - Analog Modeling Filter (Cubase only)
- WahWah
- Mastering - UV 22 HR
- Modulation plug-ins
- AutoPan
- Chorus
- Cloner (Cubase only)
- Flanger
- Metalizer
- Phaser
- Ringmodulator
- Rotary
- StudioChorus
- Tranceformer
- Tremolo
- Vibrato
- Other plug-ins
- Bitcrusher
- Chopper
- Octaver
- Tuner
- PitchShift - Pitch Correct
- Restoration plug-ins - Grungelizer
- Reverb plug-ins
- REVerence (Cubase only)
- RoomWorks
- RoomWorks SE
- Spatial plug-ins
- MonoToStereo
- StereoEnhancer
- Surround plug-ins (Cubase only)
- Mix6To2 (Cubase only)
- SurroundPan (Cubase only)
- Tools plug-ins
- MultiScope (Cubase only)
- SMPTEGenerator (Cubase only)
- TestGenerator (Cubase only)
- The included VST Instruments
- Introduction
- Prologue
- Sound parameters
- Modulation and controllers
- Spector (Cubase only)
- Sound parameters
- Modulation and controllers
- Mystic (Cubase only)
- Sound parameters
- Modulation and controllers
- HALionOne
- Groove Agent ONE
- LoopMash (Cubase only)
- Embracer - Surround Pad Synthesizer (Cubase only)
- Monologue - Monophonic Analog Modeling Synthesizer (Cubase only)
- Diagrams
- MIDI effects
- Index
40
The included effect plug-ins
RoomWorks
RoomWorks is a highly adjustable reverb plug-in for creat-
ing realistic room ambience and reverb effects in stereo
and surround formats. The CPU usage is adjustable to fit
the needs of any system. From short room reflections to
cavern-sized reverb, this plug-in delivers high quality re-
verberation. RoomWorks has the following parameters:
Parameter Description
Low Freq Frequency at which the low shelving filter takes effect.
High Freq Frequency at which the high shelving filter takes effect.
Both the high and low filters EQ the input signal prior to
reverb processing.
Low Gain The amount of boost or cut for the low shelving filter.
High Gain The amount of boost or cut for the high shelving filter.
Pre-Delay The amount of time before the onset of reverb. This al-
lows you to simulate larger spaces by increasing the time
it takes for first reflections to reach the listener.
Reverb Time Reverb Time in milliseconds.
Size This alters the delays times of early reflections to simulate
larger or smaller spaces.
Diffusion This affects the character of the reverb tail. Higher diffu-
sion is smoother while less diffusion can be clearer. This
emulates changing the types of surfaces in a room (brick
vs. carpet for instance).
Width This controls the width of the stereo image. 100% gives
you full stereo reverb. At 0%, the reverb is all in mono.
Variation Pressing this button will generate a new version of the
same reverb program using altered reflection patterns.
This is helpful when certain sounds are causing odd ring-
ing or undesirable results. Creating a new variation will of-
ten solve these issues. There are 1000 possible variations.
Hold Pressing this button freezes the reverb buffer in an infinite
loop (yellow circle around button). You can create some
interesting pad sounds using this feature.
Low Range This determines the frequency below which low damping
will occur.
High Range This determines the frequency above which high fre-
quency damping will occur.
Low Level This affects the decay time of low frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause low frequencies to decay quicker. Values above
100% will cause low frequencies to decay longer than the
midrange.
High Level This affects the decay time of high frequencies. Normal
room reverb decays quicker in the high and low frequency
range than in the midrange. Lowering the level percentage
will cause high frequencies to decay quicker. Values above
100% will cause high frequencies to decay longer than
the midrange.
Amount This determines how much effect the envelope attack
and release controls have on the reverb itself. Lower
numbers have a more subtle effect while higher numbers
sound more drastic.
Attack The envelope settings in RoomWorks control how the re-
verb will follow the dynamics of the input signal in a fash-
ion similar to a noise gate or downward expander. Attack
determines how long in milliseconds it takes for the re-
verb to reach full volume after a signal peak. This is similar
to a predelay but the reverb is ramping up instead of
starting all at once.
Release The release determines how long after a signal peak the
reverb can be heard before being cut off, similar to a
gate’s release time.
Mix Determines the blend of dry (unprocessed) signal to wet
(processed) signal. When using RoomWorks inserted in
an FX channel, you will most likely want to set this to
100% or use the Send button.
Wet only This button defeats the mix parameter, setting the effect
to 100% wet or affected signal. This button should nor-
mally be pressed when RoomWorks is being used as a
send effect inserted on an FX or group channel.
Distance This control is only available for surround configurations.
With this parameter you can control where the virtual lis-
tening position is within the room. Positive values position
the listener closer to the front of the room and negative
values place the listener towards the rear of the room.
Rotate This button is only available for surround configurations.
When active, the perspective of the room is shifted 90°.
Balance This control is only available for surround configurations.
Balance controls the relative levels between the forward
and rear speakers. Positive values favor the front speak-
ers and negative values favor the rear speakers. Note that
when the Rotate option is activated, these relationships
will shift 90°.
Efficiency This unique control determines how much of the CPU is
used for RoomWorks. The lower the percentage of effi-
ciency, the more CPU resources will be used. This will
yield a higher quality reverb than higher percentage set-
tings. Interesting effects can be created with very high
Efficiency settings (>90%). Experiment for yourself.
Parameter Description










