User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
86
Recording
Recovery of audio recordings after
system failure
Normally, when a computer crashes, all changes made to
your current project since you last saved it will be lost. Usu-
ally, there is no quick and easy way to recover your work.
With Cubase, when your system crashes while you are re-
cording (because of a power cut or other mishap), you will
find that your recording is still available, from the moment
when you started recording to the time when your com-
puter crashed.
When you experience a computer crash during a record-
ing, simply relaunch the system and check the project
record folder (by default this is the Audio subfolder inside
the project folder). It should contain the audio file you
were recording at the time of the crash.
Use Time
Signature at
Project Time
When this is activated, the precount will be in the time
signature set in the Tempo track. Furthermore, any tempo
changes in the Tempo track during the precount will be
applied.
Use Signature… This lets you set a time signature for the precount. In this
mode, tempo changes in the Tempo track won’t affect
the precount.
MIDI Click Description
Activate MIDI
Click
Selects whether or not the metronome will sound via
MIDI.
MIDI Port/
Channel
This is where you select a MIDI output and channel for
the metronome click.
Hi Note/
Velocity
Sets the MIDI note number and velocity value for the
“high note” (the first beat in a bar).
Lo Note/
Velocity
Sets the MIDI note number and velocity for the “low
notes” (the other beats).
Audio Click Description
Activate Audio
Click
Selects whether or not the metronome will sound via the
audio hardware.
Beeps When this is selected, the audio clicks will be beeps gen-
erated by the program. Adjust the pitch and level of the
beeps for the “Hi” (first) beat and “Lo” (other) beats using
the sliders below.
Sounds When this is selected, you can click in the “Sound” fields
below to load any audio files for use as the “Hi” and “Lo”
metronome sounds. The sliders set the level of the click.
Precount
Options
Description
!
Please note: This feature does not constitute an
“overall” guarantee by Steinberg. While the program
itself was improved in such a way that audio record-
ings can be recovered after a system failure, it is al-
ways possible that a computer crash, power cut, etc.
might have damaged another component of the
computer, making it impossible to save or recover
any of the data.
!
Warning: Please do not try to actively bring about
this kind of situation to test this feature. Although the
internal program processes have been improved to
cope with such situations, Steinberg cannot guaran-
tee that other parts of the computer are not damaged
as a consequence.