User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
78
Recording
However, there are two advantages to 32 Bit Float format:
• With 32 Bit Float recording, you don’t risk clipping (dig-
ital distortion) in the recorded files.
This can of course be avoided with 24 or 16 Bit recording as well, but re-
quires more care with the levels.
• Cubase processes audio internally in 32 Bit Float for-
mat – recording in the same format means the audio qual-
ity will be kept absolutely pristine.
The reason is that the effect processing in the input channel (as well as
any level or EQ settings you make there) is done in 32 Bit Float format. If
you record at 16 or 24 Bit, the audio will be converted to this lower reso-
lution when it’s written to file – with possible signal degradation as a result.
Note also that it doesn’t matter at which actual resolution
your audio hardware works. Even if the signal from the au-
dio hardware is in 16 Bit resolution, the signal will be 32
Bit Float after the effects are added in the input channel.
An example
This example shows how to apply the “SoftClipper” effect
while recording. Note that this is only an example. The prin-
ciple is the same for all effects (or combinations of effects).
1. Set up an audio track for recording and select the de-
sired input bus.
For best results, you should also activate monitoring as this allows you to
hear and try out your settings before actually recording. See “Monitoring
via Cubase” on page 72 for a description of monitoring via Cubase.
2. Open the Mixer and make sure the full extended view
is shown.
To show the extended mixer view, either click the arrow icon (“Show Ex-
tended Mixer”) in the Common Panel, select “Show Extended View” from
the Window submenu on the Mixer context menu or use a key command
(this can be set in the Key Commands dialog, see “Setting up key com-
mands” on page 476).
3. Locate the input channel (bus) from which you record.
If the input channels are hidden, click on the Show/Hide Input Channels
button to the left.
4. Check the input level (of the signal coming into the au-
dio hardware) as described in the section “Setting input
levels” on page 70 and adjust the level of the source audio
if necessary.
5. Pull down the View Options pop-up menu for the input
channel and select “Inserts”.
The View Options pop-up menu is opened by clicking the arrow button
between the fader panel and the extended panel.
Now the extended panel for the input channel shows the
insert slots.
6. Click on an insert slot and select an effect from the
pop-up menu that appears.
As you see, the included effects are sorted into submenus – you will find
the SoftClipper effect on the “Distortion” submenu.
The effect is loaded and activated and its control panel is
automatically opened.
7. Adjust the effect parameters to your liking.
For detailed information on the Effect parameters, see the separate man-
ual “Plug-in Reference”.
8. When the effect is set up as desired, you can check
the level of the input channel by setting the Meters to
post-fader (see “Setting input levels” on page 70).
Use the input channel fader to adjust the level if needed.
9. Activate recording.
10. When you’re finished, you can play back the recorded
audio track.
As you can hear, the effect you applied is now a part of the actual audio file.
11. If you don’t want to record more with the same plug-in,
you should deactivate it by clicking in the insert slot and
selecting “No Effect”.